Spells

The spell system of Terris allows people to call upon the Sphere of Magic. Some spells are only available for specific guilds, classes, races, or temples. Many monsters may have grown resistant to spell types, such as a Fire Giant may be resistance to fire spells.

Note: It is also important to remember that players that are not subscribed cannot have some spells cast upon them.

A - BC - DE - FG - HI - JK - LM - NO - PQ - RS - TU - VW - XY - Z
Airy Freedom
Spell Name: Airy Freedom
Spell Number: 40
Spell Type: Naturalism
Pre-Requisite: Web Spell
Description: This spell frees a target that is magically webbed. Target the person to free them.
Antidote
Spell Name: Antidote
Spell Number: 36
Spell Type: Naturalism
Pre-Requisite: Heal Spell
Description: This spell will allow you to heal someone from being poison. Target the person to heal them.
Arctic Blast
Spell Name: Arctic Blast
Spell Number: 68
Spell Type: Sorcery
Pre-Requisite: Blizzard Spell
Description: This spell will allow you to damage an entire room with a strong blast of ice. Target anything in the room to attack everything.
Aurora
Spell Name: Aurora
Spell Number: 56
Spell Type: Naturalism
Pre-Requisite: Zap Spell
Description: This spell will allow someone to be protected from electricity spell attacks. Target the person to protect them.
Blazing Bolts
Spell Name: Blazing Bolts
Spell Number: 8
Spell Type: Sorcery
Pre-Requisite: Zap Spell
Description: This is a middle-tier electricity spell that will cause damage to enemies. Target the enemy to attack them.
Bless Armor
Spell Name: Bless Armor
Spell Number: 98
Spell Type: Naturalism
Pre-Requisite: Dragon Shards Spell
Description: This spell will allow a piece of armor to become blessed. Target the person to bless the armor in their right hand.
Bless Weapon
Spell Name: Bless Weapon
Spell Number: 97
Spell Type: Naturalism
Pre-Requisite: Magic Eye Spell
Description: This spell will allow a piece of weaponry to become blessed. Target the person to bless the weapon in their right hand.
Blink
Spell Name: Blink
Spell Number: 22
Spell Type: Magic
Pre-Requisite: None
Description: This spell will allow someone to have a chance to pass through a locked door. Target the direction to pass that way. Restricted portals cannot be bypassed with this spell!
Blizzard
Spell Name: Blizzard
Spell Number: 6
Spell Type: Sorcery
Pre-Requisite: Ice Ball Spell
Description: This spell is a high-tier cold spell that will send a strong blast of ice at the enemy. Target the enemy to attack them.
Bloodshrine
Spell Name: Bloodshrine
Spell Number: 57
Spell Type: Naturalism
Pre-Requisite: Venom Spell
Description: This spell will allow someone to be protected from poisonous spell attacks. Target the person to protect them.
Body Bind
Spell Name: Body Bind
Spell Number: 34
Spell Type: Naturalism
Pre-Requisite: Heal Spell
Description: This spell will heal a person while they are bleeding. Target the person to heal them.
Body Restore
Spell Name: Body Restore
Spell Number: 33
Spell Type: Naturalism
Pre-Requisite: Regenerate Spell
Description: This spell is a high-tier healing spell that will heal most anyone. Target the person to heal them.
Brainbleed
Spell Name: Brainbleed
Spell Number: 18
Spell Type: Sorcery
Pre-Requisite: Mindmaze Spell
Description: This spell is a high-tier stunning spell that will stun the enemy. Target the enemy to attack them.
Cadaver Converse
Spell Name: Cadaver Converse
Spell Number: 66
Spell Type: Naturalism
Pre-Requisite: Scry Spell
Description: This spell will allow a person that is dead to speak without wailing. Target the dead person to assist them.
Cause Confusion
Spell Name: Cause Confusion
Spell Number: 76
Spell Type: Sorcery
Pre-Requisite:
Description: This spell is current unavailable.
Cause Deafness
Spell Name: Cause Deafness
Spell Number: 78
Spell Type: Sorcery
Pre-Requisite:
Description: This spell is current unavailable.
Cause Pacifism
Spell Name: Cause Pacifism
Spell Number: 79
Spell Type: Sorcery
Pre-Requisite: Mindmaze Spell
Description: This spell is currently unavailable.
Chill
Spell Name: Chill
Spell Number: 4
Spell Type: Sorcery
Pre-Requisite:
Description: This spell is a low-tier cold spell that will send a weak blast of ice at the enemy. Target the enemy to attack them.
Cold Enchantment
Spell Name: Cold Enchantment
Spell Number: 86
Spell Type: Sorcery
Pre-Requisite: Arctic Blase Spell
Description: This spell will allow you to enchant a person’s weapon with the ability to do ice damage to an enemy. Target a person to enchant the weapon in their right hand.
Comprehend Languages
Spell Name: Comprehend Languages
Spell Number: 107
Spell Type: Magic
Pre-Requisite:
Description: This spell will allow someone to understand all languages that someone might be speaking. Target a person to assist them.
Confusion
Spell Name: Confusion
Spell Number: 16
Spell Type: Sorcery
Pre-Requisite:
Description: This spell is a low-tier stunning spell that will stun the enemy. Target the enemy to attack them.
Crystal Skin
Spell Name: Crystal Skin
Spell Number: 55
Spell Type: Naturalism
Pre-Requisite: Chill Spell
Description: This spell will allow someone to be protected from cold spell attacks. Target the person to protect them.
Cure Confusion
Spell Name: Cure Confusion
Spell Number: 80
Spell Type: Naturalism
Pre-Requisite: Antidote Spell
Description: This spell will heal someone from being confused. Target a person to assist them.
Cure Pacifism
Spell Name: Cure Pacifism
Spell Number: 83
Spell Type: Naturalism
Pre-Requisite: Cure Confusion Spell
Description: This spell will heal someone from being pacified. Target a person to assist them.
Demon Fire
Spell Name: Demon Fire
Spell Number: 67
Spell Type: Sorcery
Pre-Requisite: Dragon Fire Spell
Description:This spell will allow you to damage an entire room with a strong blast of fire. Target anything in the room to attack everything.
Demon Shards
Spell Name: Demon Shards Spell
Spell Number: 46
Spell Type: Naturalism
Pre-Requisite: Light Shards
Description: This spell is a mid-tier protection spell. Target a person to protected them.
Discharge
Spell Name: Discharge
Spell Number: 102
Spell Type: Magic
Pre-Requisite: None
Description: This spell will remove an enchantment from an item. Target your right-hand to discharge it. Note: This spell cannot be cast upon others.
Disentangle
Spell Name: Disentangle
Spell Number: 41
Spell Type: Naturalism
Pre-Requisite: Ensnare
Description: This spell will remove an entanglement spell cast upon another person. Target the person to assist them.
Divine Forgiveness
Spell Name: Divine Forgiveness
Spell Number: 74
Spell Type: Magic
Pre-Requisite:
Description: This spell will remove the Outlaw status from another person. Target the person to assist them.
Dragon Fire
Spell Name: Dragon Fire
Spell Number: 3
Spell Type: Sorcery
Pre-Requisite: Inferno
Description: This spell is a high-tier fire spell that will send a strong blast of flame at the enemy. Target the enemy to attack them.
Dragon Shards
Spell Name: Dragon Shards
Spell Number: 47
Spell Type: Naturalism
Pre-Requisite: Demon Shards
Description: This spell is a high-tier protection spell. Target the person to protect them.
Dragon Strength
Spell Name: Dragon Strength
Spell Number: 44
Spell Type: Naturalism
Pre-Requisite: Giant Strength
Description: This spell is a high-tier strength spell. Target the person to make them stronger.
Eagle Eye
Spell Name: Eagle Eye
Spell Number: 48
Spell Type: Naturalism
Pre-Requisite: None
Description: This spell is a low-tier accuracy spell. Target the person to make them more accurate.
Earth Light
Spell Name: Earth Light
Spell Number: 59
Spell Type: Magic
Pre-Requisite: Telepathy Spell
Description: This spell will show the room number of the current room. Target to activate the spell.
Earth Sight
Spell Name: Earth Sight
Spell Number: 60
Spell Type: Magic
Pre-Requisite: Earth Light
Description: This spell will allow you to see the room title of a targeted room. Target a room number to activate this spell. Note: Some rooms are restricted.
Electricity Enchantment
Spell Name: Electricity Enchantment
Spell Number: 87
Spell Type: Sorcery
Pre-Requisite: Lightning Storm Spell
Description: This spell will allow you to enchant a person’s weapon with the ability to do electricity damage to an enemy. Target a person to enchant the weapon in their right hand.
Enchant Item
Spell Name: Enchant Item
Spell Number: 103
Spell Type: Magic
Pre-Requisite: Lore
Description: This spell will allow you to begin placing an enchantment into an item. Target yourself to ready the item in your right hand.
Energy Drain Enchantment
Spell Name: Energy Drain Enchantment
Spell Number: 95
Spell Type: Sorcery
Pre-Requisite: Soul Leech Spell
Description: This spell will allow you to enchant a person’s weapon with the ability to do draining damage to an enemy. Target a person to enchant the weapon in their right hand.
Engulf
Spell Name: Engulf
Spell Number: 12
Spell Type: Sorcery
Pre-Requisite: Web Spell
Description: This spell is a high-tier web spell that will cause an enemy to be tangled in webs and vines. Target the enemy to engulf them.
Ensnare
Spell Name: Ensnare
Spell Number: 10
Spell Type: Sorcery
Pre-Requisite: None
Description: This spell is a low-tier web spell that will cause an enemgy to be tangled in vines. Target the enemy to ensnare them.
Entanglement Enchantment
Spell Name: Entanglement Enchantment
Spell Number: 88
Spell Type: Sorcery
Pre-Requisite: Engulf Spell
Description: This spell will allow you to enchant a person’s weapon with the ability to tangle an enemy in webs and vines. Target a person to enchant the weapon in their right hand.
Entrap
Spell Name: Entrap
Spell Number: 38
Spell Type: Sorcery
Pre-Requisite: Sloth Spell
Description: This spell will high-tier holding spell that will render an enemy unable to move. Target the enemy to hold them.
Fire Enchantment
Spell Name: Fire Enchantment
Spell Number: 85
Spell Type: Sorcery
Pre-Requisite: – Demon Fire Spell
Description: This spell will allow you to enchant a person’s weapon with the ability to do fire damage to an enemy. Target a person to enchant the weapon in their right hand.
Fireflames
Spell Name: Fireflames
Spell Number: 1
Spell Type: Sorcery
Pre-Requisite: None
Description: This spell is a low-tier fire damage spell that will send a small blast of fire at an enemy. Target the enemy to attack them.
Flamebane
Spell Name: Flamebane
Spell Number: 54
Spell Type: Naturalism
Pre-Requisite: Fireflames Spell
Description: This spell will allow a person to be protected from fire attacks by an enemy. Target a person to protect them.
Fly
Spell Name: Fly
Spell Number: 26
Spell Type: Magic
Pre-Requisite: Levitate Spell
Description: This spell will allow a person to cross ravines, bodies of water, and ignore some ground traps. This will also allow a person to attack other flying enemies. Target a person to make them fly.
Freedom
Spell Name: Freedom
Spell Number: 58
Spell Type: Naturalism
Pre-Requisite: Ensnare Spell
Description: This spell will protect a person from entanglement attacks by an enemy. Target the person to protect them.
Giant Strength
Spell Name: Giant Strength
Spell Number: 43
Spell Type: Naturalism
Pre-Requisite: Ogre Strength Spell
Description: This spell is a mid-tier strength spell that will increase a person’s strength. Target the person to assist them.
Gigawatt Death
Spell Name: Gigawatt Death
Spell Number: 9
Spell Type: Sorcery
Pre-Requisite: Blazing Bolts Spell
Description: This spell is a high-tier damage spell that will attack the enemy with a large blast of electricity. Target the enemy to attack them.
Gills
Spell Name: Gills
Spell Number: 28
Spell Type: Magic
Pre-Requisite: Water Walking Spell
Description: This spell will allow a person to breath underwater. Target the person to assist them.
Group Airy Freedom
Spell Name: Group Airy Freedom
Spell Number: 122
Spell Type: Group
Pre-Requisite: Airy Freedom Spell
Description: This spell frees a whole group that is magically webbed. Target a person to free the whole group.
Group Antidote
Spell Name: Group Antidote
Spell Number: 120
Spell Type: Group
Pre-Requisite: Antidote Spell
Description: This spell will allow you to heal a group from being poison. Target a person to heal the whole group.
Group Aurora
Spell Name: Group Aurora
Spell Number: 135
Spell Type: Group
Pre-Requisite: Aurora Spell
Description: This spell will allow a group of people to be protected from electricity spell attacks. Target a person to protect the whole group.
Group Bloodshrine
Spell Name: Group Bloodshrine
Spell Number: 136
Spell Type: Group
Pre-Requisite: Bloodshrine Spell
Description: This spell will allow a group to be protected from poisonous spell attacks. Target a person to protect the whole group.
Group Body Bind
Spell Name: Group Body Bind
Spell Number: 118
Spell Type: Group
Pre-Requisite: Body Bind Spell
Description: This spell will heal a group while they are bleeding. Target a person to heal the whole group.
Group Body Restore
Spell Name: Group Body Restore
Spell Number: 117
Spell Type: Group
Pre-Requisite: Body Restore Spell
Description: This spell is a high-tier healing group spell that will heal most anyone. Target a person to heal the whole group.
Group Comprehend Languages
Spell Name: Group Comprehend Languages
Spell Number: 140
Spell Type: Group
Pre-Requisite: Comprehend Languages Spell
Description: This spell will allow a group to understand all languages that someone might be speaking. Target a person to assist the whole group.
Group Crystal Skin
Spell Name: Group Crystal Skin
Spell Number: 134
Spell Type: Group
Pre-Requisite: Crystal Skin Spell
Description: This spell will allow a group to be protected from cold spell attacks. Target a person to protect the whole group.
Group Demon Shards
Spell Name: Group Demon Shards
Spell Number: 128
Spell Type: Group
Pre-Requisite: Demon Shards Spell
Description: This spell is a mid-tier group protection spell. Target a person to protected the whole group.
Group Disentangle
Spell Name: Group Disentangle
Spell Number: 123
Spell Type: Group
Pre-Requisite: Disentangle Spell
Description: This spell will remove an entanglement spell cast upon another people in a group. Target a person to assist the whole group.
Group Dragon Shards
Spell Name: Group Dragon Shards
Spell Number: 129
Spell Type: Group
Pre-Requisite: Dragon Shards Spell
Description: This spell is a high-tier group protection spell. Target a person to protected the whole group.
Group Dragon Strength
Spell Name: Group Dragon Strength
Spell Number: 126
Spell Type: Group
Pre-Requisite: Dragon Strength Spell
Description: This spell is a high-tier group strength spell. Target a person to make the whole group stronger.
Group Eagle Eye
Spell Name: Group Eagle Eye
Spell Number: 130
Spell Type: Group
Pre-Requisite: Eagle Eye Spell
Description: This spell is a low-tier group accuracy spell. Target a person to make the whole group more accurate.
Group Flamebane
Spell Name: Group Flamebane
Spell Number: 133
Spell Type: Group
Pre-Requisite: Flamebane Spell
Description: This spell will allow a group to be protected from fire attacks by an enemy. Target a person to protect the whole group.
Group Fly
Spell Name: Group Fly
Spell Number: 110
Spell Type: Group
Pre-Requisite: Fly Spell
Description: This spell will allow a group to cross ravines, bodies of water, and ignore some ground traps. This will also allow a group to attack other flying enemies. Target a person to make the whole group fly.
Group Freedom
Spell Name: Group Freedom
Spell Number: 137
Spell Type: Group
Pre-Requisite: Freedom Spell
Description: This spell will protect a group from entanglement attacks by an enemy. Target a person to protect the whole group.
Group Giant Strength
Spell Name: Group Giant Strength
Spell Number: 125
Spell Type: Group
Pre-Requisite: Giant Strength Spell
Description: This spell is a mid-tier group strength spell that will increase a person’s strength. Target a person to assist the whole group.
Group Gills
Spell Name: Group Gills
Spell Number: 112
Spell Type: Group
Pre-Requisite: Gills Spell
Description: This spell will allow a group to breath underwater. Target a person to assist the whole group.
Group Haste
Spell Name: Group Haste
Spell Number: 138
Spell Type: Group
Pre-Requisite: Haste Spell
Description: This spell will allow a group to move more quickly as their speed is increased. Target a person to assist the whole group.
Group Heal
Spell Name: Group Heal
Spell Number: 115
Spell Type: Group
Pre-Requisite: Heal Spell
Description: This spell is a low-tier group healing spell that will heal members of a group. Target a person to heal the whole group.
Group Invisibility
Spell Name: Group Invisibility
Spell Number: 114
Spell Type: Group
Pre-Requisite: Invisibility Spell
Description: This spell will allow members of a group to become invisible. Target a person to assist the whole group.
Group Levitate
Spell Name: Group Levitate
Spell Number: 109
Spell Type: Group
Pre-Requisite: Levitate Spell
Description: This spell will allow members of a group to levitate slightly off the ground. This will allow people to cross small bodies of water, some sewers, and some marshes. Target a person to assist the whole group.
Group Light Shards
Spell Name: Group Light Shards
Spell Number: 127
Spell Type: Group
Pre-Requisite: Light Shards Spell
Description: This spell is a low-tier group protection spell. Target a person to protect the whole group.
Group Lurk
Spell Name: Group Lurk
Spell Number: 113
Spell Type: Group
Pre-Requisite: Lurk Spell
Description: This spell will allow members of a group to become hidden. Target a person to hide the whole group.
Group Magic Eye
Spell Name: Group Magic Eye
Spell Number: 132
Spell Type: Group
Pre-Requisite: Magic Eye Spell
Description: This spell is a high-tier group accuracy spell that will allow a person to become more accurate. Target a person to assist the whole group.
Group Ogre Strength
Spell Name: Group Ogre Strength
Spell Number: 124
Spell Type: Group
Pre-Requisite: Ogre Strength Spell
Description: This spell is a low-tier group strength spell that will increase a person’s strength. Target a person to assist the whole group.
Group Regenerate
Spell Name: Group Regenerate
Spell Number: 116
Spell Type: Group
Pre-Requisite: Regenerate Spell
Description: This spell is a mid-tier group healing spell that will slightly heal a person. Target a person to heal the whole group.
Group Release
Spell Name: Group Release
Spell Number: 121
Spell Type: Group
Pre-Requisite: Release Spell
Description: This spell will release a person that has been magically held by an enemy. Target a person to assist the whole group.
Group Teleport
Spell Name: Group Teleport
Spell Number: 24
Spell Type: Group
Pre-Requisite: Teleport Spell
Description: This spell will teleport all members of a group to an unrestricted location that has been remembered. Target the remembered location to teleport the whole group.
Group Tiger Eye
Spell Name: Group Tiger Eye
Spell Number: 131
Spell Type: Group
Pre-Requisite: Tiger Eye Spell
Description: This spell is a mid-tier group accuracy spell that will enhance a person’s accuracy. Target a person to assist the whole group.
Group Tongues
Spell Name: Group Tongues
Spell Number: 139
Spell Type: Group
Pre-Requisite: Tongues Spell
Description: This spell will allow people to speak using any language available. Target a person to assist the whole group.
Group Unstun
Spell Name: Group Unstun
Spell Number: 119
Spell Type: Group
Pre-Requisite: Unstun Spell
Description: This spell will release a person that has been magically stunned by an enemy. Target a perseon to free the whole group.
Group Water Walking
Spell Name: Group Water Walking
Spell Number: 111
Spell Type: Group
Pre-Requisite: Water Walking Spell
Description: This spell will allow a person to briefly walk on water. Target a person to assist the whole group.
Guild Recall
Spell Name: Guild Recall
Spell Number: 104
Spell Type: Magic
Pre-Requisite: Blink Spell
Description: This spell will allow a person to return to their guild’s recall location. Simply Target to activate this spell.
Harden Armor
Spell Name: Harden Armor
Spell Number: 99
Spell Type: Naturalism
Pre-Requisite: Magic Armor Spell
Description: This spell will allow you to make your armor stronger and absorb incoming damage. Target the person to harden the armor in their right hand.
Haste
Spell Name: Haste
Spell Number: 61
Spell Type: Magic
Pre-Requisite: Sloth Spell
Description: This spell will allow a person to move more quickly as their speed is increased. Target a person to assist them.
Heal
Spell Name: Heal
Spell Number: 31
Spell Type: Naturalism
Pre-Requisite: None
Description: This spell is a low-tier healing spell that will slightly heal a person. Target the person to assist them.
Hold Enchantment
Spell Name: Hold Enchantment
Spell Number: 92
Spell Type: Sorcery
Pre-Requisite: Release Spell
Description: This spell will allow you to place a hold enchantment on a weapon. Target the person to enchant the weapon in their right hand.
Ice Ball
Spell Name: Ice Ball
Spell Number: 5
Spell Type: Sorcery
Pre-Requisite: Chill Spell
Description: This spell is a mid-tier cold spell that will allow you to damage an enemy with a small blast of ice. Target the enemy to attack them.
Inferno
Spell Name: Inferno
Spell Number: 2
Spell Type: Sorcery
Pre-Requisite: Fireflames Spell
Description: This spell is a mid-tier heat spell that will allow you to damage an enemy with a small blast of fire. Target the enemy to attack them.
Invigorate
Spell Name: Invigorate
Spell Number: 71
Spell Type: Naturalism
Pre-Requisite: Refresh Spell
Description: This spell is a mid-tier restoration spell that will allow someone to gain Spell Points. Target a person to assist them.
Invisibility
Spell Name: Invisibility
Spell Number: 30
Spell Type: Magic
Pre-Requisite: Lurk Spell
Description: This spell will allow a person to become completely invisible to others. Target the person to make them invisible.
Levitate
Spell Name: Levitate
Spell Number: 25
Spell Type: Magic
Pre-Requisite: None
Description:This spell will allow people to levitate slightly off the ground. This will allow people to cross small bodies of water, some sewers, and some marshes. Target a person to assist them.
Light Shards
Spell Name: Light Shards
Spell Number: 45
Spell Type: Naturalism
Pre-Requisite: None
Description: This spell is a low-tier protection spell. Target a person to protect them.
Lightning Storm
Spell Name: Lightning Storm
Spell Number: 69
Spell Type: Sorcery
Pre-Requisite: Gigawatt Death Spell
Description: This spell will shoot a large blast of lightning that attacks all enemies in the nearby area. Target any monster to attack them all.
Lore
Spell Name: Lore
Spell Number: 62
Spell Type: Magic
Pre-Requisite: Earth Sight Spell
Description: This spell allows the caster to gain knowledge of item. Your Lore spell level determines how powerful a magic item you can successfully view. Target the item in your right hand to use this spell.
Lurk
Spell Name: Lurk
Spell Number: 29
Spell Type: Magic
Pre-Requisite: None
Description: This spell will make someone hidden from others in the area. Target the person to hide them.
Magic Armor
Spell Name: Magic Armor
Spell Number: 100
Spell Type: Magic
Pre-Requisite: Dragon Shards Spell
Description: This spell will all a person to magically absorb some of the damage an enemy might cause to them. Target a person to assist them.
Magic Eye
Spell Name: Magic Eye
Spell Number: 50
Spell Type: Naturalism
Pre-Requisite: Tiger Eye Spell
Description: This spell is a high-tier accuracy spell that will allow a person to become more accurate. Target a person to assist them.
Mindmaze
Spell Name: Mindmaze
Spell Number: 17
Spell Type: Sorcery
Pre-Requisite: Confusion
Description: This spell is a mid-tier stunning spell that will ensure that an enemy is unable to react to you. Target the enemy to stun them.
Natural Protection
Spell Name: Natural Protection
Spell Number: 108
Spell Type: Naturalism
Pre-Requisite: Sanctuary Spell
Description: This spell will protect someone from being attacked by enemies. It is currently unavailable for players.
Ogre Strength
Spell Name: Ogre Strength
Spell Number: 42
Spell Type: Naturalism
Pre-Requisite: None
Description: This spell is a low-tier strength spell that will make a person stronger. Target a person to assist them.
Pacifies Enchantment
Spell Name: Pacifies Enchantment
Spell Number: 96
Spell Type: Sorcery
Pre-Requisite: Cure Pacifism Spell
Description: This spell will place a pacifism enchantment on a weapon. Target a person to enchant the weapon in their right hand.
Pestilence
Spell Name: Pestilence
Spell Number: 14
Spell Type: Sorcery
Pre-Requisite: Venom Spell
Description: This spell is a mid-tier poison spell that will blast the enemy with a strong dose of poison. Target the enemy to attack them.
Plague
Spell Name: Plague
Spell Number: 15
Spell Type: Sorcery
Pre-Requisite: Pestilence Spell
Description: This spell is a high-tier poison spell that will blast the enemy with an extremely strong dose of poison. Target the enemy to attack them.
Poison Enchantment
Spell Name: Poison Enchantment
Spell Number: 89
Spell Type: Sorcery
Pre-Requisite: Plague Spell
Description: This spell will place a poison damage enchantment on a weapon. Target a person to enchant the weapon in their right hand.
Raise Dead
Spell Name: Raise Dead
Spell Number: 51
Spell Type: Naturalism
Pre-Requisite: Dragon Shards Spell
Description: This spell will bring a person back to life. While no gold loss occurs, experience will be lost the same as if visiting Naria. Target a dead person to raise them.
Recall
Spell Name: Recall
Spell Number: 73
Spell Type: Magic
Pre-Requisite: Blink Spell
Description: This spell will transport a person back to their city recall point. This cannot be cast upon another person, type Target to recall yourself.
Refresh
Spell Name: Refresh
Spell Number: 70
Spell Type: Naturalism
Pre-Requisite: None
Description: This spell is a low-tier restoration spell that will allow someone to gain Spell Points. Target a person to assist them.
Regenerate
Spell Name: Regenerate
Spell Number: 32
Spell Type: Naturalism
Pre-Requisite: Heal Spell
Description: This spell is a mid-tier healing spell that will regenerate some Hit Points for a person. Target a person to heal them.
Release
Spell Name: Release
Spell Number: 39
Spell Type: Naturalism
Pre-Requisite: Entrap Spell
Description: This spell will release someone that is being magically held. Target a person to assist them.
Remove Traps
Spell Name: Remove Traps
Spell Number: 84
Spell Type: Magic
Pre-Requisite: None
Description: This spell will provide a person with a chance to magically disarm a trap in another location. Target a direction to remove a trap there.
Restore
Spell Name: Restore
Spell Number: 72
Spell Type: Naturalism
Pre-Requisite: Invigorate Spell
Description: This spell is a high-tier restoration spell that will allow someone to gain Spell Points. Target a person to assist them.
Restore Hearing
Spell Name: Restore Hearing
Spell Number: 82
Spell Type: Naturalism
Pre-Requisite: Unstun Spell
Description: This spell will cure a person that has been magically deafened. Target a person to heal them.
Restore Voice
Spell Name: Restore Voice
Spell Number: 81
Spell Type: Naturalism
Pre-Requisite: Unstun Spell
Description: This spell will cure a person that has been magically muted. Target a person to heal them.
Resurrect
Spell Name: Resurrect
Spell Number: 52
Spell Type: Naturalism
Pre-Requisite: Raise Dead Spell
Description: This spell will resurrect a dead person without enduring a loss of experience or gold. Target a dead person to resurrect them.
Reveal
Spell Name: Reveal
Spell Number: 63
Spell Type: Magic
Pre-Requisite: None
Description: This spell will show any hidden exits or traps. Target a direction to reveal anything in another direction or target nothing to reveal the current location.
Sanctuary
Spell Name: Sanctuary
Spell Number: 101
Spell Type: Naturalism
Pre-Requisite: Cure Pacifism Spell
Description: This spell will protect a person from being attacked by an enemy. Target yourself to activate this protection. Note: This is only available for members of the Druids’ Guild.
Scry
Spell Name: Scry
Spell Number: 64
Spell Type: Magic
Pre-Requisite: Earth Sight Spell
Description: This spell will allow a person to find the location of another person. Target the person to scry them.
Sleep
Spell Name: Sleep
Spell Number: 37
Spell Type: Sorcery
Pre-Requisite: Confusion Spell
Description: This spell will allow a person to attack an enemy by forcing them to fall asleep and rendering them mostly helpless. Target an enemy to force them to sleep.
Sleep Enchantment
Spell Name: Sleep Enchantment
Spell Number: 93
Spell Type: Sorcery
Pre-Requisite: Sleep Spell
Description: This spell will allow a person to place a sleep enchantment on a weapon. Target the person to enchant the weapon in their right hand.
Sloth
Spell Name: Sloth
Spell Number: 19
Spell Type: Sorcery
Pre-Requisite: None
Description: This spell will allow a person to magically slow an enemy down. Target the enemy to make them slow.
Slow Enchantment
Spell Name: Slow Enchantment
Spell Number: 91
Spell Type: Sorcery
Pre-Requisite: Time Stop Spell
Description: This spell will allow a person to place a slow enchantment on a weapon. Target the person to enchant the weapon in their right hand.
Soul Leech
Spell Name: Soul Leech
Spell Number: 65
Spell Type: Sorcery
Pre-Requisite: Regenerate Spell
Description: This spell will allow a person to draw the soul from an enemy, which removes their Hit Points. Target the enemy to drain them.
Soul Summon
Spell Name: Soul Summon
Spell Number: 105
Spell Type: Naturalism
Pre-Requisite: Raise Dead Spell
Description: This spell will allow a person to summon the soul and corpse of someone that is dead. Target the person to summon their corpse. Note: This can only be done once per death.
Speech Leech
Spell Name: Speech Leech
Spell Number: 77
Spell Type: Sorcery
Pre-Requisite: None
Description: This spell is currently unavailable.
Stun Enchantment
Spell Name: Stun Enchantment
Spell Number: 90
Spell Type: Sorcery
Pre-Requisite: Brainbleed Spell
Description: This spell will allow a person to place a stunning enchantment on a weapon. Target the person to enchant the weapon in their right hand.
Telepathy
Spell Name: Telepathy
Spell Number: 53
Spell Type: Magic
Pre-Requisite: None
Description: This spell will allow a person to communicate with another just by thinking. You can do this by typing Think (text). Target the person to make them telepathic.
Teleport
Spell Name: Teleport
Spell Number: 23
Spell Type: Magic
Pre-Requisite: Recall Spell
Description: This spell will allow you to transport yourself to one of your remembered locations. Target the remembered location to move there.
Tiger Eye
Spell Name: Tiger Eye
Spell Number: 49
Spell Type: Naturalism
Pre-Requisite: Eagle Eye Spell
Description: This spell is a mid-tier accuracy spell that will allow a person to become magically accurate. Target a person to assist them.
Time Stop
Spell Name: Time Stop
Spell Number: 20
Spell Type: Sorcery
Pre-Requisite: Sloth Spell
Description: This spell will allow a person to magically slowdown an enemy. Target the enemy to make them slow.
Tongues
Spell Name: Tongues
Spell Number: 106
Spell Type: Magic
Pre-Requisite: Comprehend Languages Spell
Description: This spell will allow a person to have the ability to speak different languages. Target a person to assist them.
Unlock
Spell Name: Unlock
Spell Number: 21
Spell Type: Magic
Pre-Requisite: None
Description: This spell will allow a person to open a door, strongox, chest, or other locked items. Target the item or direction to unlock it.
Unstun
Spell Name: Unstun
Spell Number: 35
Spell Type: Naturalism
Pre-Requisite: Regenerate Spell
Description: This spell will allow a person to unstun a person that has been magically stunned. Target the person to assist them.
Venom
Spell Name: Venom
Spell Number: 13
Spell Type: Sorcery
Pre-Requisite: None
Description: This spell is a low-tier poison spell that will blast the enemy with a weak dose of poison. Target the enemy to attack them.
Water Walking
Spell Name: Water Walking
Spell Number: 27
Spell Type: Magic
Pre-Requisite: None
Description: This spell will allow a person to walk on water. Target a person to assist them.
Web
Spell Name: Web
Spell Number: 11
Spell Type: Sorcery
Pre-Requisite: Ensnare Spell
Description: This spell is a mid-tier webbing spell that will trap an enemy in a tangle of webs. Target the enemy to web them.
Web Enchantment
Spell Name: Web Enchantment
Spell Number: 94
Spell Type: Sorcery
Pre-Requisite: Engulf Spell
Description: This spell will allow a person to place a webbing enchantment on a weapon. Target a person to enchant the weapon in their right hand.
Zap
Spell Name: Zap
Spell Number: 7
Spell Type: Sorcery
Pre-Requisite: None
Description: This spell is a low-tier electricity spell that will shoot a weak stream of electricity at an enemy. Target the enemy to attack them.
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