Wizards Guild

237

Patron: Raislin
Heroes: Tayrah, Natalia
Guildmaster: Aoveron
Guild Officer: Sherrie
Guild Boards

Return to Guild Halls

The wizards guild is the home of magic and the magical arts. It is a collection of spell casters that strive to improve the world.  Wizards can wield the most powerful spells. The guild is based in the city of Devardec. Wizards gain the realms of spell casting as their primary skill. Wizards who rise to sufficient levels gain the ability to ride the huge dragons that roam the land. The wizards guild accepts Mages, Sorcerers and shaman into their order.

Upon completing the quest to join, you will receive a Magical Staff of Power and the following skills:
Magic Spell Use, Magical Dexterity, Cabalistic Ability, Spell Resistance and Lore

Sentinel Program
Flawless Bronze Head
Neck of Copper Rods
Massive Iron Shoulder Plates
Coiled Steel Upper Arms (Left)
Coiled Steel Upper Arms (Right)
Adamantine Elbow Joint (Left)
Adamantine Elbow Joint (Right)
Plated Steel Lower Arm (Left)
Plated Steel Lower Arm (Right)
Jewel Encrusted Hand (Left)
Jewel Encrusted Hand (Right)
Mithril Chest Casting
Silver Sculpted Body
Dark Green Mithril Upper Leg (Left)
Dark Green Mithril Upper Leg (Right)
White Crystal Knee Joint (Left)
White Crystal Knee Joint (Right)
Lead Plated Lower Leg (Left)
Lead Plated Lower Leg (Right)
Spiked Black Marble Foot (Left)
Spiked Black Marble Foot (Right)
Spirit Blessed Cogs and Gears
Ancient Scroll of Assembly
Peculiar Tools
Mysterious Object
Choice of:
– Jinni Mount
– 1,000,000 Gold
– Ring of the Vortex
Parts Required:
– 1 Flawless Bronze Head
– 1 Neck of Copper Rods
– 1 Massive Iron Shoulder Plates
– 2 Coiled Steel Upper Arm
– 2 Adamantine Elbow Joint
– 2 Jewel Encrusted Hand
– 2 Plated Steel Lower Arm
– 1 Mithril Chest Casing
– 1 Sculpted Silver Body
– 2 Spiked Black Marble Foot
– 2 Lead Plated Lower Leg
– 2 White Crystal Knee Joint
– 2 Dark Green Mithril Upper Leg
– 1 Spirit Blessed Cogs & Gears
– 1 Ancient Scrolls of Assembly
– 1 Peculiar Ancient Tools
– 1 Mysterious Object
Choice of:
– Stunning Cape
– Silver Robe
– Satin Cape
– Armored Cape
– Willow Cape
Parts Required:
– 1 Flawless Bronze Head
– 1 Neck of Copper Rods
– 1 Massive Iron Shoulder Plates
– 2 Coiled Steel Upper Arm
– 2 Adamantine Elbow Joint
– 2 Plated Steel Lower Arm
– 2 Jewel Encrusted Hands
Choice of:
– Pounded Armor
– Rough Hair Shirt
– Black Ash Robes
– Shielf of Bezels
– Wizard’s Rune
Parts Required:
– 1 Neck of Copper Rods
– 1 Massive Iron Shoulder Plates
– 1 Mithril Chest Casing
– 1 Sculpted Silver Body
– 2 Coiled Steel Upper Arm
– 2 Adamantine Elbow Joint
– 2 Plated Steel Lower Arm
– 2 Jewel Encrusted Hands
– 1 Spirit Blessed Cogs & Gears
Choice of:
– Golden Leggings
– Fine Plaid Kilt
– Brilliant Red Skirt
Parts Required:
– 1 Mithril Chest Casing
– 1 Silver Sclupted Body
– 2 Lead Plated Lower Leg
– 2 White Crystal Knee Joint
– 2 Dark Green Mithril Upper Leg
– 2 Spiked Black Marble Feet
Choice of:
– Helm of the Ancients
– Pounded Helm
– Black Hat
– Runic Bracelet
Parts Required:
– 1 Flawless Bronze Head
– 1 Neck of Copper Rods
– 1 Massive Iron Shoulder Plates
– 1 Mithril Chest Casing
– 1 Spirit Blessed cogs and Gears
– 1 Peculiar Ancient Tools
– 1 Ancient Scroll of Assembly
Choice of:
– Black Ash Gloves
– Glowing Gauntlets
Parts Required:
– 2 Massive Iron Shoulder Plates
– 2 Jewel Encrusted Hand
– 2 Coiled Steel Upper Arm
– 2 Adamantine Elbow Joint
– 2 Plated Steel Lower Arm
Choice of:
– Knee High Leather Boots
– Silver Slippers
– Spiked Boots
– Darchin’s Boots
Parts Required:
– 2 Dark Green Mithril Upper Leg
– 2 Spiked Black Marble Foot
– 2 Lead Plated Lower Leg
– 2 White Crystal Knee Joint
Choice of:
– Charm/Ring with 1st Charge of a non-Druid Spell
Parts Required:
– 1 Coiled Steel Upper arm
– 1 Adamantine Elbow Joint
– 1 Steel Plated Lower Arm
– 1 Jewel Encrusted Hand
Choice of:
– Charm Enchanted with your choice of a non-Druid Spell
Parts Required:
– 1 Coiled Steel Upper Arm
– 1 Adamantine Elbow Joint
– 1 Jewel Encrusted Hand
– 1 Plated Steel Lower Arm
– 1 Dark Green Mithril Upper Leg
– 1 White Crystal Knee Joint
– 1 Lead Plated Lower Leg
– 1 Spiked Black Marble Foot
Any single part, up to a maximum of 10 in any one OOC month
Dragon Legacy
The original four founding members of the Guild had their own specialties, in Magic as well as in their contribution to the group, and in doing so they inspired and shaped the Guild, its teachings and their core values, as we know them today. In a sense, this can be considered their Legacy to the Guild. The Legacies provided by the Curriculum seek to reflect these principles and teachings as well as create a tradition by which these skills are passed down to future generations of Wizards.
The leader of the four founding members of the Wizards’ Guild, Illuin mastered the art of Magic, and then sought others who could do the same as well as to share what he learned. He also partnered with the Golden Dragon, considered to be the Leader of the four assigned to the Wizards. Those undergoing this Legacy can be expected to lead a group in some fashion.
Known for his ability to conjure the elements from out of thin air, Solon became partners with the Red Dragon, considered to be the most powerful fighter. Those seeking to undergo this Legacy can expect to see combat of some sort, either firsthand or in support of a group, depending on the preferences of the Wizard.
Known for his ability to teleport himself and others to different locations, Malanor put his magical skills to great use, as exemplified by the great feat of teleporting his guildmates out of harm’s way. He was paired with the Yellow Dragon, known for their calm demeanor and natural ability to explore. To undergo this Legacy a Wizard must call upon their knowledge of the lands.
Skilled in illusion magic, Carla was able to successfully communicate with the Dragons with her abilities, by conjuring exact images of her own experiences of events. She was paired with a Green Dragon, also skilled in illusion Magic. Those seeking to undergo this Legacy can expect to prepare a demonstration of their knowledge and history of the lands.
Pre-requisites are determined by the Guild Master, although one can expect to be eligible for a Legacy once they reach guild level 25, and can elect to participate once per Terris year (roughly three weeks IRL). To start a Legacy, contact the Guild Master either directly, by message, or by pigeon.

Email Requests:
– Name
– Land Level
– Guild Level
– The Terrisian Date
– Which Legacy you would like to participate in

Landwide Message Requests:
– Land Level
– Guild Level
– Which Legacy you would like to participate in

Upon the completion of a Legacy, the rewards are at the Guild Master’s discretion and may include:
– Sentinel Parts
– Eligibility to Interview for a First Circle Dragon
– Eligibility to Interview for a Dragon Alliance/Second Circle Dragon
Wizard Trials
This trial is to assess your basic understanding of Arcana, how to find and recognise Arcana items and how to make new items with them.

Requirements:
Minimum Guild Level: Magic Wielder
Minimum Arcana Level: Accomplished
Find the below items without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Broken Rune
2. Sword Rune Armband
3. Heart Rune Armband
4. Ring of the Demon
5. Ring of the Snake
6. Ring of Fire
7. Ring of the Spider
8. Ring of Ice
9. Ring of Health

Reward:
Guild Prefix: Student of Alchemy
Sentinel Part: 1

This trial is to assess your basic understanding of Herb lore, how to find and recognise herbalism items and how to make new items with them.
Requirements:
Minimum Guild Level: Magic Wielder
Minimum Herbalism Level: Accomplished
Find the below items without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Black Paste
2. White Paste
3. Blue Paste
4. Glowing Paste
5. Pink Paste
6. Green Paste
7. Brown Paste

Reward:
Guild Prefix: Student Herbalist
Sentinel Part: 1

This trial is to assess you understanding of weapon and ring enchantment.
Requirements:
Minimum Guild Level: Magic Wielder
Minimum Enchant Item Level: Accomplished
Minimum Other: 2 Weapon Enchantments to Maximata
Complete the tasks without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Enchant 3 different rings with 3 different spells
2. Enchant 5 weapons with different levels of at least 2 enchantment spells
3. Demonstrate an understanding of the limitations of enchanting
4. Demonstrate the knowledge of where rings can be found and made
5. Explain what spells are most useful to be placed in rings
Reward:
Sentinel Part: 1
This trial is to test your fighting skills.
Requirements:
Minimum Guild Level: None
Find the below monsters and kill them without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Troll Champion
2. Greater Bladed Devil
3. Vampire
4. Ghoul
5. Wraith
6. Troll Elder
7. Deep One
8. Lord Haylich
9. Kobold King
10. Lesser Kraken

Reward:
Guild Prefix: Student of Combat
Sentinel Part: 1

This trial is to assess you understanding of the land and her secrets. Your ability to find you way around the land, and your ability to search out what is hidden.
Requirements:
Minimum Guild Level: Magic Wielder
Minimum Awareness Level: Novice
Find the below locations without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Devardec Town Center
2. Tranos Town Center
3. Goldcroft Town Center
4. Frostfall Town Center
5. Before the Halls of the Fallen in Illiyarn
6. The Whispering Wall in Hellegost
7. The Innkeeper in Wintertown
8. By the Candlemakers Hut in Tri-Dale’s Ford
9. The Flag Pole in Pippin Fort
10. The Oracle of Woodtop

Reward:
Guild Prefix: Student Explorer
Sentinel Part: 1

This trial is to assess your understanding of Arcana, how to find and recognise.
Requirements:
Minimum Guild Level: Incandescent Mage
Minimum Arcana Level: Accomplished
Find the below items without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Greater Mage Staff
2. Staff of Fiery Burning
3. Staff of Winter Frost
4. Staff of Lightning
5. Staff of the Eagle
6. Staff of Healing
7. Unfinished Staff

Reward:
Guild Prefix: Mage Archanist
Sentinel Part: 2

This trial is to assess your basic understanding of Herb lore, how to find and recognise herbalism items and how to make new items with them.
Requirements:
Minimum Guild Level: Incandescent Mage
Minimum Herbalism Level: Accomplished
Find the below items without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Methas Paste
2. Athalis Paste
3. Femfendar Paste
4. Kar’Larane Paste
5. Keres Paste
6. Larharch Paste
7. Robel Paste
8. Shale Paste
9. Tarat Paste
10. Ugate Paste

Reward:
Guild Prefix: Master Herbalist
Sentinel Part: 2

This trial is to assess you understanding of weapon and ring enchanting.
Requirements:
Minimum Guild Level: Incandescent Mage
Minimum Enchant Item Level: Outstanding
Minimum Other: 4 Weapon Enchantments to Maximata
Complete the below tasks without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Find 6 items with useful enchantments naturally in them
2. Make any 6 items that contain a useful enchantment
3. Explain what spells should never be put in an item and why

Reward:
Guild Prefix: Master Enchanter
Sentinel Part: 2

This trial is to test your fighting skills.
Requirements:
Minimum Guild Level: None
Find the below monsters and kill them without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Ancient Giant
2. Fog Giant Ambassador
3. Mountain Giant Ambassador
4. Hill Giant Ambassador
5. Spiked Giant Ambassador

Reward:
Guild Prefix: Wizard Guardian
Sentinel Part: 2

This trial is to assess you understanding of the land and her secrets. Your ability to find you way around the land, and your ability to search out what is hidden.
Requirements:
Minimum Guild Level: Incandescent Mage
Minimum Awareness Level: Novice
Find the below locations without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Oakholm
2. Lunra
3. Woodtop
4. Zir’s Island
5. Demon Citidal
6. Theras
7. Twillight
8. Whispering Wood Forest
9. Cave Cove Forest
10. The Chasm

Reward:
Guild Prefix: Wizard Explorer
Sentinel Part: 2

This trial is to assess your understanding of Arcana, how to find and recognise.
Requirements:
Minimum Guild Level: Arch Mage
Minimum Arcana Level: Accomplished
Find the below items without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Rose Pendant
2. Stag Knife
3. Grappling Hook
4. Earrings of the Dragon
5. Babies Bottle of Milk

Reward:
Guild Prefix: Master Archanist
Sentinel Part: 3

This trial is to test your fighting skills.
Requirements:
Minimum Guild Level: None
Find the below monsters and kill them without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Erenon Dream Caster
2. Azaal Draon Warlock
3. Undead Dragon
4. Baal Dracon Spell Leech
5. Battle Fury
6. Blood Clan Orc
7. Absorbtion Beast
8. Black Moon Guard
9. Black Moon Priest
10. Maggot Queen
11. Doomagan Fire Dragon
12. Electric Eel
13. Lupius, the Gargoyle King
14. Goblin King
15. Greater Earth Elemental
16. Hell Fury
17. Hell Hag
18. Marsh Hag
19. Infernal Wyvern
20. Water Whorl

Reward:
Guild Prefix: Master of Combat
Sentinel Part: 3

This trial is to assess you understanding of the land and her secrets. Your ability to find you way around the land, and your ability to search out what is hidden.
Requirements:
Minimum Guild Level: Arch Mage
Minimum Awareness Level: Novice
Find the below items without assistance under the eye of a Guild Officer, Hero, or Patron:
1. Bathing Suit
2. Soiled Dove
3. Magic Mirror
4. Torch
5. Silky Veil
6. Night Shirt
7. Silver Trowel
8. Crumb of Bread
9. Cow Bell
10. Tiny Portrait
11. Tiny Golden Key
12. Harness
13. Yummy Chocolate
14. Wine Skin
15. Mug of Ale
16. Black Cloak
17. Glass Wand
18. Wad of Tar
19. Side of Beef
20. Salt Crystal

Reward:
Guild Prefix: Master Explorer
Sentinel Part: 3

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