T he Barbarians believe in large axes and battle. Their guild house is a huge feasting lodge where they exchange tall tales and skin the hides of beasts to wear as armor.
This guild is located in Frostfall. After proving your worth to Battlebane Kurgan, you will attain the following skills:
Two Handed Weapons, Dodging, Armourer, Riding and Toughness
In the beginning…
A long time ago, during the times of our ancestors Frostfall was a magnificent city, with exceptionally skilled weaponsmiths. They were the greatest weaponsmiths in the land, forging exceptionally well with metals. It was one day that Zir noticed that they rivaled even his perfection and so, some say, in a rage of jealousy, smote the town into burning rubble.
The smiths were forced to flee, those few who had survived the Divine onslaught fled into the Winter North Mountains and survived for many generations in the harsh winters that lasted year round. Many died during that time, but the savages that they came to be, one day walked out of the mountains, Barbarians. They had learned to forge with Bone and Pelts, and had forsaken all that was metal. Partly out of necessity, partly out of pride. If the Great Lord Zir had decreed they could no longer use metal, then they would not, they would become a once again Elite Fighting force without the use of metals. They were Barbarians and had learned to be tough, respect death, and fear nothing.
In the long process of rebuilding Frostfall, the Barbarians came to be a guild, and accepted all who would wish to follow their strict code of honor, ethics, and morals. The honour to self, others, ancestors, and Immortals. It was this code that led them to forsake metal, and respect death.
During the time of hardship the healers of the Tribes of savages, that eventually became Barbarians, all died away, for the necessity of hunting men, and women to bear offspring. It was that they had no way to cheat death. And again, to honor our ancestors, as Barbarians, we face death as they did, and learn to fear it. But the bravest of souls learns to face his fears.
It was that without those that could heal, those that could cast powerful magic also faltered during the harshest seasons. Barbarians have little use for magic, trusting in their own craftsmanship and skills above all else.
Here’s the Charter and WILL be followed by all members. Punishment for not following it can include loss of guild axe, loss of guild mount, higher guild level requirements to use purchased guild items, among
other things, including the possibility of being removed from the guild.
There are many different ranks through the guild that you can attain. Some of these ranks are automatically gained and others are gained through special circumstances. The current ranks of the guild are as follows:
– Given at Guild Level 9
– Given at Guild Level 19
– Given at Guild Level 29
– Given at Guild Level 39
The below ranks are not a requirement, but however encouraged as you can travel in the footsteps of those before you. Any who wish to start on progressing through the below ranks need only to seek out a Clan Teacher or a GO and they will be able to set you on the path. These ranks will allow you to follow a path similar to that of our ancestors. By doing so, you will learn of their sacrifice and their path, while finding your own. In this we become stronger from our past as we honor those who came before us, so we may forge ahead with our own path.
– Requires Guild Level 9
– Requires Guild Level 19
– Must already be a Slayer
– Requires Guild Level 29
– Must already be a Troll Slayer
– Requires Guild Level 39
– Must already be a Giant Slayer
– Requires Guild Level 49
– Must already be a Dragon Slayer
– Requires Guild Level 59
– Must already be a Demon Slayer
– Requires Guild Level 74
– Must already be a Hydra Slayer
– Requires Guild Level 89
– Must already be a Champion Slayer
– Requires Guild Level 100
– Must already be of Ancestor’s Legacy
When requesting a unique title, please ensure it is fitting for yourself and your roleplay, as well as adhering to Terris Policy. Your Guild Master has final say for your title.
The primary weapon of the guild is that of the two handed axe. There are a few one handed axes available but they are few. At one time, the Barbarians did not use swords. With Lord Zir coming to us as Patron, He has seen, that we have honored Him and our ancestors greatly over the vast years. If you are able to craft a sword of bone as a weapon, you may use it. We take this sign from our Patron as a symbol of great trust. It shows that our honor and reverence to those before us, has proven us able to grow stronger from the deeds of the past.
Resurrections: The act of being fully restored to life with the use of magic and runes is allowed ONLY twice in a single OOC week. This goes for rezzes that you ask for or that are offered to you. There will still ONLY be two in a week. There are situations in which you may take these Rezzes, and they are:
– If you are hit by the Lag Demon lasting 30 seconds or longer that results in your death you are allowed to get a rezz, as long as it is within your two per week.
– If you are over 95% towards your level, you may use a rezz for this situation.
– If you have a special case you feel is worthy of exception, take it up with the GM or a GL that is there. If there is not one there to hear your case, DIE. You may bring it up to them later in case the same situation should occur again.
When using your two resurrections for the week, you must be able to pay for them. All rezzes MUST be paid for, regardless of who performs the service. If you are unable to pay for the rezz, DIE. The following should be followed for payment on rezzes:
– Bronze 200 gold
– Silver 6000 gold
– Gold 12000 gold
– Platinum 20000 gold
– Diamond 40000 gold
– Adamantine 60000 gold
Honor and respect of your elders, no matter guild or immortal worship is mandatory. If it is deemed you break this rule by a meeting of the guild leadership then punishments as stated before can and will be put in use. This rule is very important, especially when towards a guild mate, and punishable by removal from the guild.
When a problem arises within the guild, bring it to the attention of the Guild Leadership. The Guild Lieutenants know the word of the Guild Master and speak for him. What the GM says is law unless it is overruled by the heavens. Remember though, the guild is your family. Treat it as such, respect it as such, and it will reward you as such.
– Mottled Beast-Lord Thaak