Magic plays a strong part within the land of Terris. All the classes are capable of using magic. Magic comes quicker to the wizards than to all other classes. You will find that you use potions and scrolls that you find all around the land.
There are three core magical classes. They are SHAMAN, WIZARD and SORCERER.
Each one learns from a different base school of magic. You are free to join any of the magical guilds. (The Warlocks accept Shamans, Wizards or Sorcerers as do the Wizards and the Druids guilds.)
To see the list of spells you have, type SPELLS or use the spells icon. To cast a spell, use CAST <spell name> or CAST <spell number> To target a spell, use TARGET <monster> or TARGET <player> or TARGET (will target the first monster in the room or you depending on the spell type). You can use the T command short for Target.
When casting a spell, it will use a certain number of your remaining spell points. You cannot cast a spell unless you have enough spell points remaining to do so.
You can also walk around with a spell readied, allowing you to cast an offensive spell and walk around ready to use it at the first sign of trouble!