Combat plays an important part in Terris; you will find that you have to engage in mortal combat with all manner of evil creatures.
The combat-oriented skills are broken down into four groups:
- ONE HANDED WEAPONS – Use of weapons which require a single hand like broad swords, daggers, maces, etc.
- TWO HANDED WEAPONS – Use of weapons which require two hands like two handed swords, great axes, etc.
- MISSILE WEAPONS – Use of bows, crossbows and other ranged weapons.
- MARTIAL ARTS – Use of special martial arts weapons like shurikens, nunchukus, etc. or the skill used for unarmed combat.
By using the EXAMINE command on a weapon your are holding, you will find out its type from the list above.
The higher the skill you have, the better your chance to hit and damage a creature in combat. Also, a higher skill allows you to swing your weapon in less time, allowing you to attack faster in combat.
When you decide to attack with a hand-to-hand weapon, you first have to ADVANCE towards it (missile weapons can be used without advancing). This involves you readying your weapon and squaring up to the monster. When you elect to advance the monster will attempt to hit you.
- To advance on an enemy you use the following command: ADVANCE <Target name> or AD <creature name> for short If there is more than one of a creature type in a room (for example 3 Orc warriors) you can state which one you wish to advance on by placing a number after the advance command. Example (to attack the 3rd Orc in a room): ADVANCE 3 ORC ADVANCE or AD with no parameters advances you towards the first creature in a room
- To attack a creature: ATTACK <target> or A <Target> for short If you leave off a target, you will attack the first creature you are engaged with.
Your skill with your weapon and the creature’s defenses will determine whether or not you hit and how much damage you do. Don’t forget to WIELD a weapon prior to entering combat!
You can RETREAT from combat if things don’t go so well!
To protect another player, you can use the GUARD <player> command. A guarded player cannot be attacked physically by a creature.
Typing RECALL will teleport you away from combat and back to the start!