After serving the Knights for a century or more, Alcestis grew lonely and questioned her purpose. She was saved by Axx, Eisenhertz and Shaylae, all warriors, who showed her where her true home was. She eventually became the guild’s leader, along with her best friend, Kazak. Zir had also made her one of His Blades, giving her the Kiss of Death. When she met Hermes, they both knew they had found their soulmate. Life was complete. People tend to love or hate Alcestis; she is quick-tempered, impatient, egotistical, and her tongue can be as sharp as her Blade. She’s also loyal, loving, enchanting – and she made no apology for who she is.
Alcestis briefly served as the Heroine of War before leaving the lands to seek out new battles. Now, returned to the Legion once more, she continues to bring war to the lands.
Several years passed and her killing weighed heavily on her heart. She approached a kind woman weaving a thread. The woman seemed to understand her immediately. Alhanna was so moved, she poured her heart out to this woman. Everything…the pain and harm she caused and all the ways she now tried to bring pleasure. It was only then that Alhanna realized that she was speaking with Kyria herself. Vowing at that moment, Alhanna swore she would follow Kyria or no one. From that day forward, Alhanna found Pleasure in serving Kyria.
Sharqua was a kind Mistress of Pleasure and guided Alhanna through the rankings of Priestess. When Sharqua sacrificed herself to help the land, Alhanna found new inspiration. Shortly thereafter, Alhanna was vested with the title of Matron of Pleasure and accepted her place in the Council of Fate. Many years past and the great Rifts of Time happened. Davar, her dear friend, was playing in Eridanian’s workshop and caused a major time imbalance. Feeling the land’s pain, Alhanna joined with others to heal the land. The three objects of Vasari were offered and thus, Alhanna, a simple healer, was name Heroine. With the understanding of the damage done, Alhanna undertook a change to understand how such magic could happen. She joined the Wizards’ Guild in hopes to understanding. Thus, with the blessings of Kyria, she served as Heroine to Kyria while studying and preparing to keep the land healthy.
Born in a realm bordering Nordland, he was the only get of a pair of sorcerers. Nothing is known of his early years until he showed up one day in the year 128, when he promptly joined the Wizards’ Guild. Dedicating his life to Magic, he spent his early years following Fate until the power of Magic returned to the lands in the form of Lord Davar. He became the first Farseer of Magic and served until he vanished for almost 50 years.
Upon his return, he moved to Stone Keep and took up a leadership position in the Order of Wizardry. He also ended up as assistant to Streen, the then Baron of Stone Keep after Lady Snazzle.
After Streen vanished, Aoveron took over as Baroness of Stone Keep, where she labored to return the Keep to the splendor it held under Lady Snazzle. Shortly after taking the reigns of the city she was called away to other duties.
Axx is of unquestionable integrity and is a strong believer in Justice and for this, Jupiter awarded him the title of Minister of Justice. Axx served Jupiter and the Temple of Justice with undying love for many years but felt he was destined for something much greater. After some deep soul searching and careful deliberation Axx resigned his ministership to Jupiter, and with his favor Axx walked out to search for justice at another level.
While sitting under a tree pondering the meaning of it all a fierce storm blew on the horizon and the winds of destiny blew upon Axx. Lightning struck many times and Axx was amazed at the sight of it. During the storm he pondered the effects of the lightning and its profound impact upon the realms. Swift, deadly, and without hesitation. Alvogyl saw Axx studying this and took him under his wing and taught him the ways of the Light and its meaning. Axx served Alvogyl as a Minister of Light until Alvogyl saw the yearning within Axx’s soul for something more. With Alvogyl’s favor Axx walked away still searching for his place. Axx took a long sabbatical and fought in the nether realms wars. His reputation as a fierce fighter and master of combat preceded him wherever he went. Upon his return he was met at the gates by none other than his good friend and brother Forgrim. Forgrim brought the weary Warrior to the healing waters within Zir’s temple. Sirion was called in to aid with the healing. Zir called upon Axx that day and Axx knew he’d found his place. Axx served as Knave until called up to be the next Blade of Zir. Before he could be Bladed, something sinister happened. Dursk, hero of the blood clan orcs, waged war upon the Zirites hoping to get one of Zir’s magical weapons. Dursk vowed to hold the secret of Zir’s Forge in his hand. A special blade was entrusted to Axx for safekeeping and remained a secret for over 50 years. A blood clan mage had a vision and predicted that one of Zir’s Legends would be the keeper of a grand and glorious weapon from Zir’s Forge, which had special powers. Axx knew of Dursk and somehow felt that one day he’d come. Axx called upon Zir’s power that day and defeated Dursk with the Zirites and Warriors at his side. Zir smiled down at Axx that day and called upon him to serve as Hero to the Zirites and Warriors. “Long may it be so” decrees Lord Zir.
Fleeing the painful memories of the past, Berek headed south until he came upon the gates of Tranos. For years he lived on the streets, doing simple magic tricks for money, never being able to unleash the power he did on the battlefield until the day he discovered the Wizards’ Guild.
Amongst the first to join Sharqua’s order of Honor & Truth, Berek lived by the code of his clan, blocking out the memories of war and death, until the day of Sharqua’s fall to Takara, Queen of the Dark Elves. Later becoming a Lieutenant of the Wizards’ Guild, his joyful mood slowly began to extinguish as the pain of the past haunted his dreams. Always considered the black sheep of the guild, his darker approach was welcomed by some, and shunned by others. Becoming the first chancellor, and then the Baron of Tranos, Berek pushed his dark mood into his work, striving to expand the city he called home, and to discover once more the joy he had lost in life.
While ultimately he’s looking to find a way to return home, he makes himself useful while he’s here selling his inventions or providing one of the many services he has at his disposal to the adventurers he comes across in his travels. Often, he can be heard asking for odd artifacts, or making strange comments, which to him, make perfect sense but as they do not exist or have a frame of reference in Norland, he’s considered slightly odd by many who come into contact with him.
If you see him wandering around, be sure to stop him and say “Hi!”, he’s harmless and can be quite helpful, well, unless he’s in the middle of conducting an experiment and it goes wrong and well, if that happens, you have been warned!
Blueheart took to adventure and with it proved himself capable of great feats. He was a natural leader and quickly rose in the ranks of the Knights. Blueheart was part of the great circle, formed in the Knights’ guild in the year 115 of Winter Cloak. The circle appointed the Guildmaster of the Knights and comprised of Cassandra, Briga, Glorin, Roachmill, Denard, and Blueheart.
Blueheart was appointed the job of leading the guild and took the role with a vengeance, under his steady hand, membership tripled and for a short time the guild even surpassed the wizards as the most popular in the land. His greatest act was to construct the Knights’ Charter along with Sir Glorin, this became the policy document for the guild, the original is still held in the Halls of Antiquity by Vasari so great is it’s historic significance. Time has mellowed the old war-horse, he decided to allow younger knights deal with the day to day matters yet so great was his hold on the guild that he was granted lifetime leadership and took a more statesmanlike role.
To this day the Knights have always had passionate, strong and capable GL’s who help build on the great foundation Blueheart set in place. You can often hear Blue singing his heart out and exchanging stories with his close friends or his beloved Immortal Alvogyl.
Eventually, the wars ended, as they always do, and Bramaskus was stuck without a place in the world. All he knew was killing, and he was good at it, and even more…he enjoyed it. He joined various mercenary bands, just to slake his thirst for blood. Eventually he came upon the city of Frostfall. It was there that he found the halls of the Battlemages. It occurred to him that by mastering the magical arts and combining them with the blade, he could become even more deadly.
Soon after joining the guild, he walked a scant few blocks away and saw the Temple of Death in all its glory. After researching the temple, he petitioned for membership. Once accepted, his chosen path clear. He quickly rose through the ranks of Death and become a Demon Lord, and Death’s Scout. It was not long after Bramaskus achieved such grandeur that Frostfall became a victim of a potent spell. The temperature changed rapidly, and the frozen city of the north began to melt. Excitement at the respite from the cold quickly gave way to panic and fear as dehydration set upon the city, food began to spoil, wounds began to fester, and pestilence spread like wildfire. People were dying all over the city. In his wanderings through the Underworld, Bramaskus came across a ritual to break the spell that had overtaken the city. Not one to help out of the kindness of his heart, he struck a deal with Vespers and the merchants of the city; once he broke the spell, he was appointed as the Steward.
His human mother died during childbirth, since for a human it is quite hard to actually give birth to a giant. Soon after his father arrived and carried him off to the caves. Most of the older giants had no problem with his being there, they seemed to look upon his existence with amusement and treated him fairly well. It was the women of the caves that gave Brijoc the hardest time. They weren’t very happy that his father chose a human to be his mother and they all took it out on him. For nineteen years he stayed mostly in the caves watching a few foolish wizards try to enter and steal their totems. His father taught him to forge his first bow from the bones of a half-ogre that tried to kill one of their spiked brothers near the cavern entrance. Since Brijoc was smaller than the other giants he spent his time concentrating on long-range fighting. This way even though he was smaller than the rest of them, he could still stand a chance during their fights.
The first time he left the caves was during a hunting party lead by one of his fog brothers. He lead the group of them out and they were able to fight some of the local trolls that left their caves that day. Things weren’t easy since he fought from a distance while many of his friends were engaged in hand to hand combat. They did lose a few of their number, but otherwise easily defeated the weak trolls.
It was at this point that everyone seemed to realize that he just never got hurt. Even if by some foolish mistake he was hit by some lucky fool, Brijoc was still never hurt. Since for the most part he was unbeatable in combat the others didn’t really want him to go with them on their hunting parties. Instead he was assigned to watch the back cavern entrance and guard it from those stupid enough to enter their ancient caves.
After leaving the caves of his own accord he went in search of something more meaningful to do. Joining the Rangers’ Guild at the early age of 19 he assisted some of the leaders as he served as the guild hero. Finding the rangers to be disrespectful and killing his clan he left that guild and joined the Druids. Sometime soon after he returned to the caves of his people to keep guard on the back entrance.
His most recent devotion has been to Silver Rock, which has left him with the responsibilities of Baronship. He plans to continue work on the University that Baron Darden started and strengthen the the Education system and Library of the once severed Barony. His hopes are that all the people of the realm may benefit from the Teachings and Knowledge of the Barony of Silver Rock.
Caerwyn knows she would not be where she stood today without the aid of many wonderful friends she has met over the years. From her first steps in this new land, they have been invaluable to her. Her heart is sad for those who no longer walk Terris, but they live within her memories and she cherishes those who remain.Giving up the position of Baroness Caerwyn ascended to the heavens as the Heroine of Hopes and Dreams. After an incredible turn of events she proceeded even higher and became the third Immortal of Light. After many years in the divine pantheon, she vanished into the stars on a long journey. As fate would have it, the lands called back to her and she returned as the Heroine of Dreams before taking back control of the sphere of Light.
Raised in the Thieves’ Guild, he soon mastered all arts of thievery under the tutelage of Lonewolf2 and various others. With these arts he made his way in the world, leaving countless tides of grief and despair behind him. It was upon one of these outings he met his future wife, Kilana. At the age of 22 he proposed to her, and she accepted, and has been with his love ever since. His love for her is undying, as hers is for him. It was around that time when Corin chose an Immortal he wished to follow. That Immortal was Kestanan, of Night, Thievery, and Shadows. Soon after he was appointed by Kestanan to be the GL of the Thieves’ Guild. Then came Finargon’s rise to immortality. And, because of a deadly plant, Corin lay dying in the dark halls of Hellegost. Finargon, with his newfound powers, was able to heal Corin, and gave him the choice of becoming one of his Heroes. Corin accepted. Yet, his blood was not fully cleansed of the vile plants poison, and he was corrupted by Doubt and Despair. Forever changed…
He eventually ascended to Immortal and shared the sphere of Death with Kilana. After many decades in the heavens, Corin left for other adventures.
Fate yet again entered his life when he found himself in an interview for Kyria’s temple. At first he apologized and offered to leave but instead was asked too stay and join in the interview. He realized quickly that he wanted to be part of the temple that held sway over the powerful forces that had guided his life too that point. At first he thought that he had failed to impress his interviewer, and went back to the guild with sorrow in his heart, but fate was yet again in effect and some weeks later he was standing in front of Shilana, and became an initiate of Kyria.
Shortly after his initiation, he realized that his calling was too be a follower of pleasure, and took his vows and became a Neophyte of Pleasure. He started working with his temple and began to form friendships that grew into his feeling of total love he now has for his family in the temple. He believed that his devotion to lady Kyria, her Heroes and the temple brought about yet another amazing twist of fate. That being his meeting of his love Shawl, a member of his guild, he had up to that point never come across. The only blight on his soul was his fear that he should ever have too choose between her and the temple, for if that should ever occur he would have too chose between the two driving forces in his life.
You will find him clad in his blue robes, carrying a staff and also his Orb of Wizardry. Sometimes he would take various guises in the lands…sometimes you may never have even known he was with you…save for the feeling of magic making the hair on the back of your neck stand up straight.
One night, in a dream, the Immortal Deliena found herself travelling a vast and amazing world. Drawn by the vision, she followed the path in Waking life and disappeared from Terris, though her dreams still pop Up in the minds of the unwary.
However, upon swearing the oath of the Knights, Denard heard word that his family had been brutally murdered by a gang of Vagma’s cultists. Seeking the culprits, Denard accidentally slew a group of innocent Monks who bore a strong resemblance to the cultists. Shaken by this breach of the Knights’ Charter, Denard renounced his vows to the Knights and sought out the fledgling Warriors’ Guild of Tranos, where under Zir’s watchful eye Denard’s strengths flourished and laid waste to the evil that abounded in Terris.
Denard was named one of the Original Blades of Zir along with Shanna, Ulf, Jccw, and Briga. He wielded the fabled sword ‘Lex Talonis’ which means “Book of Claws” in the ancient script of Tokania. This was testament to Denard’s wealth of knowledge of tactics and combat, and his unyielding Fury on the battlefield.
Eventually, Denard ascended to the heavens to serve Lord Zir as the Spirit of Glory along with Jilin, the Spirit of Adventure; Briga, the Spirit of Combat; and Haddion, Zir’s Champion.
She came across Helmberg at the gates of the Warriors’ Guild, and was told to slay a Goblin so that she could live amongst the Warriors. Within an hour she returned with the Orc’s head held high in her hands. Among the Warriors she watched great Zir’s Champions slay Hydras and Dragons and shout “ZIR ZIR ZIR!” after each kill. When Dolecia finally got up the nerve she approached Lord Forgrim and asked him about the Mighty ZIR. He talked of great battles and war against the dark elves and how they took Takara’s soul and turned her evil. He spoke of how Zir’s Legion protects the land from beasts that could pulverize you with one blow. He spoke of how only the bravest of the brave could withstand such battles. The back of her neck started to tingle, as she knew this was for her. She knew that somehow she had to prove to Forgrim that she was brave enough for Zir’s Legion. Dolecia asked him how she could bring Glory to ZIR? He grinned and told her to bring him the heart of the Flame Demon and the head of the Gargoyle King and he would see. She tried and failed many times. Two years had passed and before she proudly walked up to Forgrim with the Gargoyle’s head in her hands with blood still dripping from it and shouted GLORY TO ZIR.
From that day forward she shouted Glory to ZIR! Even during great battles she would shout ZIR ZIR ZIR! Dolecia found her purpose in life, to serve Lord Zir in the highest way!
The cold nights of the region left Drogun weak, and desperate. Just as the freezing temperatures threatened to take his life, he was found by what appeared to be a nobleman, dressed completely in black. He was taken by the man to a small building hidden within Frostfall. It was the Guild of Assassin’s. Accepting the lifestyle of a hired killer, Drogun entered the infamous guild. He rose quickly through the ranks becoming Guild Master at 33, turning this small group into a formidable force. Time passed by, Drogun continued to lead the assassins through many changes over the years. During one of his contracts, he came across a scroll mentioning a powerful weapon called the Wraith Blade. At first, he thought nothing of it, but then more and more references were found to the weapon. He soon had gathered his guild together and over time, they found where it was hid.
After having the blade, and testing out his new powers, the guild was attacked by Sterlis, a general to Varnius the Insane Warlock. Drogun used the power of the blade to fight back, only this time, after Sterlis was defeated, the blade turned on Drogun and devoured his soul. Torretan retrieved the blade from the battle site and brought it to Twilight. While it was here, the spirits of Twilight spoke to Torretan of the ways to release Drogun from the gauntlet. A new vessel had to be found, one that would be fit for his soul to inhabit. A body was found and Drogun’s soul was extracted from the gauntlet of the Wraith Blade and placed into its new home. At that point, the spirits of Twilight named Drogun its Baron. He served as Baron for many decades before leaving on other adventures.
Opportunity and Ambition called to Elantara after many years, and with regret she took her leave of our fair Realm. The land is forever changed with the many contributions Elantara brought to this land.
Eridanian was summoned back to the land by the efforts of the mortals that existed at that time, who were aided by his father Deori and his sister Kyria. Aware of the danger posed by The Vortex, Eridanian caused it to be absorbed into the Realm of Magic, where it would pose no threat to the mortal realm. In time Eridanian took The Vortex as his Avatar. After long centuries, the call of Magic strengthened in Eridanian, a desire to explore the many dimensions of Magic in the Universe. With his father, Deori’s, Blessing he took leave of our physical realm to create magic throughout creation. Eridanian handed the mantle of Magic to Davar.
It was a long and hard journey, many paths and trails, many monsters along the way to kill. Eventually they reached it, the cave of the dragon. Being a battlemage, his uncle knew the ways of magic so he could hold the mighty beast. The fight was long and hard, for his uncle took some hard blows, Fasu was doing everything his uncle taught him, killing the dragon with skill and tact. It all ended with Fasu’s sword going thought the skull of the mighty dragon. It was a mighty victory, but shortly after the fight, his uncle got very sick, apparently he hadn’t used so much magic in many years and it had drained his life force too far this time.
A year later, when Fasu was 18, he found the Knights’ Guild and joined, for they followed everything he had been taught when growing up. In a dispute with an Immortal, he found himself changed into a female. She looked hard for the right temple; it was not easy, for the one she wanted to join was closed at the time. So she joined her second choice, Fate and the path of Pain. Everything seemed well and eventually she found someone who she loved very much, and he loved her much. Eventually she was to have a child, so they decided to get married, it was the happiest day in her life.
The household Mad Knights had just been forming when some close friends of her asked her to join, she thought about it and was thrilled to be part of such a wonderful group. Everything was great in her life, things went very smoothly, and she was progressing in her guild and temple and household. Sure she had her down times but she let no one but her best friends know.
Then the day came; she grew brave enough to ask a certain immortal to be changed back to a male. It wasn’t a light decision. When it was done, Fasu felt a little awkward. Her friends were shocked, and some couldn’t cope with Fasu being a male, they always knew Fasu female, the true friends didn’t care, Fasu was still Fasu.
momentum from grinding to a helpless and meaningless end.
In time he encountered the likes of Haddion, Shanna, and Ulf, and was accepted into the ranks of the Warriors’ Guild. With these Blades as mentors, Forgrim learned much of the ways of war, and how to turn any weakness into a strength. Spurred on by the feats of these blades, and the chance to fight at their side. Forgrim knew that his destiny lay with the faithful of Zir.
Alas, as Forgrim was to complete his task for admittance, tragedy struck. Zir was slain by the nefarious Dark Elves! Forlorn, Forgrim knew not where to turn, and in a half hearted attempt gave his powers of fury and terror to the Temple of Fate, and the Path of Pain. Again, Forgrim was fortunate to encounter a capable mentor to lend him valuable advice. Finn, the first great berserker of Terris took Forgrim under his wing and showed him how to inflict the greatest pain and suffering upon the cowardly, and the swiftest measures of death for the brave. Though Fate accepted the ways of this dark Ogre, it did not understand him. Forgrim felt alone in Fate, and empty. Perhaps, Lady Kyria knew even then, perhaps but whatever. The might of the Blades of Zir was too much, and in a glorious struggle with the Dark Elves, Haddion slew their queen, Takara, and wrested Zir from their evil plans. As Zir’s voice filled Forgrim’s skull like Thunder, Forgrim knew what the hole in his being was. Immediately, he destroyed all the items of Fate, and devoted himself to Zir. For this Forgrim carried Kyria’s disfavour for four long years.
In this time Zir and his Blades began to look on Forgrim with favor for the way he carried himself with Kyria’s disfavour. Never complaining, never retreating, never giving up, Forgrim was eventually named a Blade along with Taltos and Arcano. And accepted Haddion’s Hammer Thunderbolt! This was the dawn of Forgrim’s greatness, and such things as his taking the Guildmaster position of the Warriors’ Guild in Tranos, the foundation of the Mumakil herd for the Warriors, the solidification of Tranos power base, and eventually placing Oltar under house arrest and becoming Overlord of Tranos.
For many years, Forgrim was content in this arena of political intrigue. But his Ogre mind was not as capable as it once had been, and he settled down with his lifelong love Sheba. Fate had other plans, and Sheba was pulled to Theras. Forgrim and Sheba continued their relationship for a while, but too many conflicts ensued. And soon they divorced. Robbed of his love, Forgrim’s wrath ignited with a F-A-D-O-O-M that shook the mountains of Norland. Forgrim began to turn darker and darker, his holdings expanded to include the salt pits of Tokania, and many slaves were taken to mine this valuable resource. Eventually his dark Ogre side took completely over, and Forgrim wandered the lands killing innocents indiscriminately, slaying all in his path. Making pacts with the dark forces, and shaming his Lord Zir’s name. In a stunning realization that he had forsaken all he lived for, Lord Forgrim, Blade of Zir, the Kingbreaker, and Gatekeeper of the Apocalypse took his life by leaping into the Forge of Zir, leaving an unparalleled mark on the history of Terris.
Within those harsh forge fires his soul was renewed. Encased in a fused metal helm and wrapped in chains he was put to work in the forges of Zir. In time (and after enough bashings around the helm by Zir’s forging hammer) his senses returned. He was freed of his chains and mask and once more walks the lands bringing glory to the War God!
Gaiea’s devotion to the Dragons caught the attention of the great Dragon Queen. Gaiea had fought fierce battles and had defended Dragon-kind on numerous occassions. The Dragon Queen honored all of Gaiea’s effort by bestowing upon her the powers of a Hero. Gaiea became the defender of the Dragons and the Wizards’ Guild, and was also tasked with keeping Pangol the Deamon General from harming any more Dragons.
Galaphile was not Good or Evil, he just was. The followers of this mighty force sought to understand the ways of the wild and yet always respected its changeability and occasional ferocity. In his temple, the Immortal of Nature expected and demanded devotion and respect.
His reign was swift and unstable, he gained and lost power in equal measure. After one volatile spell he took council with his old Immortal Zir, after the council Haddion took to the ancient battlefields of the Immortals, he had a standard in the name of Zir in his hands. Rumors abound that he had decided to fight himself to a standstill releasing his immortal powers and returning once more to Zir’s realm of war, a realm where he felt he could find his true calling.
During this time Fate had different plans for him and he along with Omnicat ascended to the heavens as Heroes. He served shortly as Hero of Pain before moving on to become the Hero of Elders in the Temple of Fate. He has disappeared from the realms, but the future holds fates for us all and he may one day walk among the Heroes and the Temple.
They are opposites infused, hopefully creating something new and beneficial for Norland, as his goals have remained the same. Goals for peace and harmony, for a world where evil fights evil and only evil, leaving the innocents and good people to pursue life to whatever positive end.
In this imperfect life quest, Heimdall has had the luxury to serve in multitudes of positions ranging from Knight Guild Master to Monk Apprentice, Servant of Light to Champion, Sun Guard to Mayor, Baron to Steward. He goes where he’s wanted by the people, so long as it doesn’t conflict too greatly with his own personal resolve. Such is the life of one attempting to bring together all sides and faces of himself. It is a balance not easily attained or upheld and is among his greatest fear to fail in this regard.
Hoosier has a past that involves the Court System on two occasions thus far. However, nothing has come of either case against him. His Attorney, Nhonahoe, was able to get Hoosier acquitted once on charges brought up against him. The rumors of the second trial involve bribes and a hung jury. Regardless, to this day, Hoosier maintains his innocent nature and that the bribes were made after the fact, and not before.
If you ever wish to seek audience with Hoosier we suggest a fine liquor that goes well with calamari, seafood, and the luxurious morsels the sea indulges upon us.
He has made great strides towards uniting the people of the city, including instituting relief programs and contracts with many of the Guilds of the land. He has also formed the Guardians of Devardec, an entity made up of adventurers from the city who choose to give their life and duty to Devardec and it’s protectorates.
Jilin left the land many moons ago, though many older residents of our realm still remember and think of her often.
Jinkle’s path is the Way of Zir. He lives for combat and believes that seeking glory and honor in Lord Zir’s name, through the proper application of overwhelming force, is both his duty and his privilege. Down the years many of his closest comrades have fallen and it is said that in combat he hears them still, inspiring him to the berserker battle-rage that betrays his ogre ancestry.
Jinkle put great store by the motto, ‘Talk softly, but carry a big club’, although his weapon of choice was The War Axe ‘Ultima Ratio Regum’. He was remarkably well-spoken if the mood took him, but had little time for diplomacy. Being well over seven feet tall, clad head-to-foot in red mithril and riding an armored Tyrannosaurus Rex, he did not, however, consider diplomacy to be an essential life skill.
Kane has risen through the ranks of the Warlocks’ guild, he was cut from the same cloth as Finargon and favored a harder edge to the guild. In those early years he was often found in bitter arguments with Themis (then still a mortal and in the Warlocks’ Guild).
Kane rose to Guildmaster and took the guild back to its dark roots after the successful but more moderate line that Worcester achieved. He had done everything there is to do, there were few mountains left for him to climb yet his passion for the land, his guild and indeed his dark Lord Vagma has never wavered. In time, his passion was recognized by the Gods and Kane ascended to the heavens, as a great Hero.
The story of how Khan came to gain Immortality is confusing, with many conflicting reports. Some claim that it was gifted by Deori himself, while others say that Khan was hungry for more power, and used Eridanian’s absence as a convenient means to act without fear of reprimand from him.
Whatever the case, Khan became the Immortal of Change. His personality changed slightly from when he was a Hero, but he remained approachable by many mortals seeking to gain a bit of his wisdom. Occasionally seen in the form of an owl, Khan kept a watchful eye on events in the land.
After many years, Khan needed a Change, and moved on to other realms, leaving his following in the capable hands of Zinca.
During the war between Lord Silk and Lord Zir, a darkness was awakened in Kilogoth and his lust for Pain was found. He tried to control this lust, but his troubling nightmares and lack of sleep caused him to be weak in the face of this darkness. Wishing to spare the Knights’ Guild the burden of his actions, Kilogoth denounced his vows and took up arms against Zir and his followers.
Following the interrogation of a false Priestess of Fate name Moira, Kilogoth gave himself over fully to the Pain of Fate and was lost to the side of Pleasure. Realizing he could not balance his life on his own, he sought the aide of the Brotherhood to better understand himself and learn to control his lust for Pain.
During his time with the Knights, parts of his past came to light and he was found to be a prince of a lost tribe of Sea Elves, the Tirinen. The tribe was attacked by Formorians over a century before and believed annihilated when in fact it was through the actions of Locien’s father that the clan’s city was hidden from view and provided the perfect hideaway for the Formorian King.
Locien sought the assistance of the people of Norland to free his people and through the dedication of the Guilds of the land he was taught the skills he would need for such a venture. Armed with his new found knowledge and friends, Locien made a final push upon the Formorians and freed his people. Through this event he also helped to restore the power to the Sun Child’s heir, Jarenmar.
Locien has since returned fully to his people and was named King of the Tirinen. He now works within the hidden city to restore the Tirinen to their former glory as the healers of the Sea Elf Clans.
Thou she walked the lands vera long.. many nae know her because of her shy and modest ways.. she was not one to sit in center stage.. but seeked only to bring honor and glory to her Lord Zir. In her beloved Guild, you could see her holding the first GL post there.
Her devotion to her Lord Zir shined vera brightly as she held with honor the Blade “Zir’s Song”. May’haps bringing a balance to the Temple of War, her gentle nature and manners were befitting her royal past. Thou she downplayed her strengths, you could tell she was a woman of strong mind and one of Zir’s finest. She was nae a woman that enjoyed being “toted” about but knew the lands like the back of her hand…
Lork ascended to the heavens and served as the Heroine of War for many years. Finally taking over the mantle of adventure she served as the Immortal of that sphere.
In the Monks’ Guild, Madbaron was the longest serving Guardian of the Way, holding the position for 130 years, from 165 until 295.
In the mid 130s, Madbaron founded the Mad Knights household and led them in a series of crusades to defend Wintertown from the Daemon General Pangol. Despite their efforts, the Mad Knights impact on the region was negligible and the Daemon menace was not vanquished. The Goddess Kyria appeared to Madbaron in late 173. She explained that Fate had other plans for Wintertown and offered him the Barony of Lyresong as a gift. Madbaron accepted Kyria’s offer, and on 8 Awakenings 174 Lyresong appeared on the East Coast Road.
After a long courtship, Madbaron and Ringdancer were wed on 27 Weeping Skies 167. They have a very large family of their own children and grandchildren, plus many adopted members. Through Ringdancer’s side of the family, Madbaron is uncle to the Dark Elf overlord Oligar.
Madbaron, Ringdancer, and the entire ruling family of Lyresong mysteriously vanished on 10 Longing 295. Rumors attribute the mass disappearance to everyone from Pangol to Zagrat to Oligar to Vagma. The disappearance remains unsolved.
On 7 Hallow Month 309, Madbaron was succeeded by Lady Tali, First Baroness of Lyresong.
His first century of life was spent in learning. Studying the tomes of Lore he rose into the upper ranks of its Priesthood under Anlin, delving deep into the lore of prophecy and arcane theory in that temple before his Immortal left for parts unknown. He served under Sharqua, in Honor, to learn the principles that guided those he most admired in the world beyond Woodtop before she too departed. He then studied the history, Myth, and story of the world under Themis, becoming in that time enamored of the arts of storytelling and song. Before long, however, even Themis bade the known world farewell. Observing a pattern that troubled him, Montalin made a move that would go on to shape his vision of the world, seeking a place in the ranks of Fate. This would be his calling and his defining philosophy for over a century, during which time he served as the first Baron of his home city of Woodtop, as well as a guild leader for his guild, the Rangers, twice. Within Fate he rose to become a path Master, then an Elder, and finally was the first mortal to bear the titles of Avatar of Elders and Kyria’s Hand. During this swiftly moving first part of life, he married and became a father and grandrather serveral times over, including his final marriage to Songward. It was while married to her, in the first years of his second century that Montalin completed the logical course of mortal existence, succumbing to a mortal death.
It was a twist of Fate, the damaging of the Tapestry by Varnius the Dark’s rise, that undid the final knot in Montalin’s thread and let his mortal soul return. Humbled and changed by his brush with the infinite, Montalin lay down many of the trappings of his former life and chose to walk the path of Druidism, attempting to understand the world as a whole and to serve Deori’s creation with the second chapter of life he had been unexpectedly granted.
He has since wandered far and wide, but has made it his vow to return always from his far-travels and serve Terris for whatever length of time Deori allows. He now walks the path of Light under Keira, alongside his closest friend, Songward, and acts as a mentor and leader to his brethren in the Druids’ Guild. His centuries of life and the stillness taught by the Druids have begun to bring him close in character to the Elven ancients, listening before speaking and continuing to take in all the insight the world can provide. In the year 362, Montalin stepped again into a position of leadership in his home city at the age of 245, agreeing to take up the mantle of Steward of Woodtop to act as a representative of the ancient elves to the world beyond the boundaries of Nirimloth. With the knowledge earned through years of study and the steadiness earned through centuries of life, Montalin hopes to reconnect the Elves to the world that they, among the mortal races, were first to walk.
While seeming to have good intentions, her fiery gaze eyes each adventurer’s gold pouch a bit too long and her smile seems a bit forced. Perhaps it’s due to her ability to read the cards or purely coincidence, but often odd things tend to happen after she has been spotted.
Also known as the Greatness, Lord Oligar laid siege to many cities and guilds, crippling their defenses and looting their treasures and artifacts. His battles over the towns of Wintertown, Windell, Frostfall, Devardec, and Woodtop are legendary. He opposed all forms of light and those that follow it, as well as any that would seek to harm or disparage the Dark Elf people. Oligar would ride swiftly into battle covered in dark spiked armor and riding either his DeathWind, a tornado made of necromanced body parts and sharp blades, or the Dark Wolverine, a silent but powerful killer.
Lord Oligar has made a vow that one day he will unite the Dark Elves under his rule and become an indestructible force for all the world to fear. To this day, he has made many enemies of mortals as well as divines, and it has proven costly to him at times. He has butted heads and fought to the death with the likes of Torretan, Thaak, Rexington, Stil, Axx, Wildthyme, Zir and even his own grandmother, Takara.
Lord Oligar’s fortress has been completed and lies deep within Dirimloth Forest just off of the North road. It houses his troops and faithful followers who have been invaluable to him over the years. It is a stunning monument to a great leader and formidable foe.
Oligar became Immortal by hoodwinking and using Zir. Oligar had taken over the Temple of War and moved it to his fortress. He carefully manipulated the temple members and stirred them into a frenzy. When Zir returned to confront Oligar, they had an epic and violent battle. Oligar coaxed Zir into killing him. When Zir landed the death blow, Oligar took Zir’s power with dark magik and used it to gain Immortality!
Having endured many trials and tribulations in her life, she has high Hopes, relies on her Faith, follows her Dreams, and takes heed of her Nightmares.
A great enchantress in her mortal days, before the opening of the Enchanters’ Guild, she now enjoys playing with arcana with members of the guild she patrons.
A citizen of Devardec her entire life, Radiance became the Champion of Devardec under Mitchellx, leading the military forces of the city. After Mitchellx’s departure, Snazzle became Regent of Devardec. When she ascended to Hero, the mantle of Baroness was passed on to Radiance. Radiance resigned her position after a short while and left the lands for over 20 years. She returned after her adventurer abroad and now lives in semi-retirement.
Raislin also took a journey to another land and this prompted him releasing the Guild Master post in favor of young Mages. He has always been a fighter at heart and has often won over warriors with his skills and abilities in combat.
His greatest strength lies in his political mind, Raislin is razor sharp with regard to interpersonal matters and has constant steered the guild through rocky waters. He has the status of an elder statesman and yet still shows the vigor and vision of a pioneer.
Raislin is often seen on his dragon a faithful creature that is as much a trademark of him and a visible icon for his guild.
Brought to the Warlocks by the hand of Worcester, Redclaw soon blended into his new, sinister brotherhood. Learning from legendary figures such as Sagan, Kortai, Kane, and Worcester, he was soon introduced to the temple of Vagma. There he remained for many a year, happy to walk the shadows of both the temple and guild.
Many moons later, the form of Vagma came to visit him. A large number of Warlocks had left, the temple had been torn in two by the Union of Elantara and Vagma and the events of Garath and Loranna – the temple was disbanded many times. New leadership was needed, the Triumvirate – Redclaw, Azul-mar and Syrr – was formed. It was here that Redclaw came into his own, his legacy of darkness and personal gain originated. The Warlord of Vagma was born, however, this was just the start. Redclaw soon took up the position of GL within the Warlocks, however found that the position was not for him and resigned. The experience gained from
that venture proved beneficial during his later years.
Petty disputes broke out in the Order of Vagma, originating from those bitter of the success Redclaw and others had found. Taking council with Vagma it was decided that the temple would close.
Engulfed in a torrent of anger and betrayal, Redclaw sought to embrace that which had taken a hold on his life. The Temple of Chaos would prove his education during the next few years, under the strong hand of Forgrim. Once again, Redclaw rose through the ranks to lead the temple. Eventually, the answers to his questions were realized, and with that the form of Vagma once again returned to him. The discussion that followed saw Redclaw being brought back to his first home – to lead once again. A small sect of followers that had been inducted became the life blood of Vagma’s hold on Terris.
Years progressed with speed, then a great tragedy occurred. Vagma, Lord of the nether realms decided to vacate the realm…tired of those immortals and heroes of weak will and mental strength. They had become a burden to him, and ultimately a pain which he did not have to bare. Redclaw promised the Darklord that his name and ethos would not be forgotten or betrayed – He would lead the order until Vagma returned. This led to Redclaw falling out of favor with those above. A cause he still advocates to this day, though many have questioned his methods.
A decade past, then a voice came to him…the voice of his Lord. Vagma stepped back from the void however something was different. The respect and admiration Redclaw once held for this deity quickly vanished. Redclaw was demoted in the order. Feeling that the ethos of Vagma was being betrayed, Redclaw initiated an exodus from the temple. For those who still followed the correct path, an exit was provided. Vagma was furious with this action, placing his maximum disfavor upon the head of Redclaw for many months…until he returned to the void once more. Dread had been abused by a force that was not Vagma, unexplained.
Redclaw joined the Temple of War, home of many he respected and with an ethos that could cater for his darker side. Then, Deori appeared before him, rewarding him for his years of punishment and conviction, the barony of Kazul Kazarak was gifted to him…for Redclaw to reign as he saw fit – bringing glory to the name of Zir by embracing war. Ruling Kazul Kazarak with his Overlord – Forgrim, the two were not to be crossed by any mortal, even some in the heavens and fellow barons have tasted their wrath.
“Regal Rexington” as he was known then finally found peace in the Guild of Monks. He gave away his wealth and exchanged royal garb for a spiritual light and the flowing robes of a humble novice. The rigid upbringing of his youth was in stark contrast to life in the Monks guild and he flourished in the family atmosphere.
Under the guidance of such renowned monks as Keraptis, Deward and Monica, Rexington progressed in the guild, learning of “the Way” and striving for balance and enlightenment.
Many years later, he became a Sensei and leader in the guild. Under GM Ashryn, he was appointed GL Master of Paths, supervising the passing on of traditions to the younger monks of the guild.
His temple affiliations began when he joined the temple of Alvogyl the Immortal of Light, who was patron of the Monks at the time. Although he was happy, there was the nagging doubt that there was something missing. He had an epiphany that Love was his true calling. Rexington bid his fond farewell to the temple of Light and joined the Order of Love. His enthusiasm for his new temple resulted in his quick progression to becoming the mortal leader of the temple which he remained for many wonderful years.
Not all was good for the Monk though; tragedy struck him upon the death of his first wife, Tripper. With the support of his friends he came through this, eventually marrying Angele and fathering four children.
Only the most talented of seers and prophets could have foreseen what was fated for Rexington next. Keraptis, the Monks’ Hero, had been slain and Rexington stepped forward, offering his own life for that of Keraptis. With the aid of Elaina, Rexington prayed to the creator for aid. Torretan then appeared and struck Rexington a mortal blow out of spite.
As this happened though, the creator intervened. Using the spark of life provided by Rexington, the soul of Keraptis was brought back, stronger than before as the Immortal of Strength and Spirit. Rexington was also blessed that day, as Deori shed a tear for him, returning him to life and awarding the power of a Hero.
Since then, Rexington has been a Hero in the Temple of Chivalry and assumed the role of Patron of the Monks after the departure of Keraptis from the realm. In this capacity he has been involved in aiding Wintertown and Devardec, battling against the evil Dark Elf Oligar, and continuing to be the moral and spiritual support for the Monks.
Through all of this one thing remained constant in his life: his devotion to Love and all its wonders and powers. He looked after the Temple of Love and its remaining members even after Shilana departed the realms, and he continued to spread love throughout the lands.
Many years ago, the Temple of Love came under attack by the evil warlock Mordecai. Hero Rexington died in battle protecting the temple. However, the power of love was strong that day as temple members and even non-members joined together sending put their thoughts, hopes and wishes of love to Rexington. Rexington’s spirit used this power to turn the tables on Mordecai and eventually defeat him.
After the final battle, as Rexington’s spirit was fading, Deori appeared to him. He restored Rexington to solid form and bathed him in divine light. Deori then removed Rexington’s heart and crafted a new and improved Orb of Love. He placed it in Rexington’s chest and in doing so made Rexington an Immortal!
The lands rejoiced as the Temple of Love was open once again under a new Immortal of Love.
Rexington is renowned for providing Mead to the lands and swears that it has kept him young and vibrant all these years. He is often referred to as the benevolent monk.
The first to open the Halls of Antiquity, the first to be a legend, the first to break level 100 and so on.
He was never one to socialize, preferring to use his time on quests or hunting beasts. Roachmill has a calm air of one that has no more to prove. His records are now falling to younger mortals who have the benefits of more available healers and indeed a larger land to explore but no matter how hard they try they find that all the mountains have already been conquered by the unassuming Baron.
Roachmill has shown more of his true spirit in his latter years, he has taken hard decisions time and time again. Some of these have resulted in his losing favor with the powers that be , but all of them have been taken with the strength and conviction of one who knows his own soul.
After years of service to fate he decided once again to strike out on his own, he took to being without a temple with the blessing of Kyria, she realized that Roachmill did not perform well in social gatherings.
So it was that Roachmill wandered into Lord Zir’s temple. Here he has found a way to honor the immortals without having to spend to much time on paperwork, indeed it rumored that Roachmill was one of the first followers of Zir who could actually write.
If there are other goals for the great baron he keeps them to himself, he has made his legend already and the task of constantly setting new goals is losing its appeal. For now he appears happy to sit back and exchange tales with Blueheart, to greet other people who think he is already a hero and speak to the Immortals with the voice of experience. There has never been an mortal like him, nor is there likely to be another.
Roachmill was the first Baron in the land, and holds that title proudly. Watch closely and perhaps you will see him from time to time amongst the great population of Terris.
Sphero was called to the Wizards’ Guild to assist in tutoring after Perris’ death. A few months went by, and the Dragon Queen
sent an urgent message with Scorcha to be delivered to Sphero. Once Scorcha arrived in Norland, she began to realize her magical powers, though did not know how to use them very well.
Scorcha loved the new land and her new found friends and abilities so much that she did not want to leave when the message had been delivered. She found a cave near the beach in Devardec to hide in and decorated it with trinkets from friends and new acquaintances. She hid from her adoptive father for a while, wandering the lands befriending the mortals and practicing her magic.
When Sphero discovered that Scorcha had not returned to the island, he issued an order for her to return immediately. Fortunately the Enchanters’ Guild Master and others of the guild promised Sphero that if Scorcha could remain then they would ensure she learned to control and use her magic properly. Sphero reluctantly agreed with the condition that she return to the island once a month to demonstrate what she had learned.
Sphero has been pleased with her progress so far and has allowed her to stay on as Heroine of the Enchanters’ Guild. The last
comment he made was “Hope she doesn’t blow it up…”
Shanna knew her heart would always belong to Zir and to that end she would seek glory in his name at each and every opportunity. When Zir decided to appoint Blades, she was one of the first and forged The Kiss of Death.
She married Baac who was then the Master of Pain twice, once when they were both mortal, then again as Heroes. Zir gifted them both a Wyvern as a wedding present, which she keeps to this day.
Although keeping Zir in her heart, she was moved to serve in Lore under Dr. Anlin and then very briefly in Love under Shilana. Eventually Zir called her back to him and she became Heroine of War. She has left to venture other lands over the years, but she always returns to his call.
She was given back her Bladeship and she forged a new sword The Heart of War. Shanna prayed tirelessly to Deori to ask him to gift a new horse to her Lord to ease the pain of losing his most noble horse Azyhier, son of Minion Star. Deori granted her request and the Stallion Xylos was gifted to Zir.
Shanna then ascended to Heroine once more. The one Zir calls The Most Fine was home.
Sharqua served many years as a Hero for the Immortal Kyria. During an unfortunate event, she became directly involved fighting in a war against the Mistress of Chaos, the illegitimate daughter of Deori. In the fight, Sharqua was killed and forced to DIE, which resulted in the loss of her spirit into the abyss. After many days of work the whole of the land, through the tremendous power of prayer, dragged Sharqua back from the abyss not as a Hero, but whole, unharmed and Immortal! She guarded the disciplines of Truth and Honor for many years, encouraging mortals to seek those virtues. At the last, however, her spirit yearned for free flight, and she flew quietly out of Terris, leaving behind her history of honor, courage and truth.
On Day 7 of Deori’s Pleasure of the year 238, Sheba precipitated a God War during the return of the Dark Lord. Deori shed many a
tear as he was forced to pronounce judgment. While Vagma held Sheba captive under Pragma, Deori reached to the stars and withdrew the Bow of Eridanian from the sky. He scooped up his tears, combined them with water of the Sea, then created an arrow of ice. He placed the arrow in the Bow, and with a heave of his mighty arm, loosed the arrow. As the world watched, the arrow flashed around the earth seven times, then streaked its way to Pragma, to the Lady of the Sea’s heart, dead center.
Her death was painless.
Deori reached up and placed the bow back in the heavens, and a new star was created, infused with Sheba’s immortal spirit and still shining brightly.
Some say whenever a mortal prays at the ocean’s side, a strange fog descends from the star containing Sheba’s spirit. Others believe she continues to observe the affairs of the Realm with a watchful eye.
Fewer still insist if you listen closely to the ocean’s surf, you may hear the whisper of Sheba’s last words, trapped by the desirous Sea, just as she uttered them when Deori’s arrow struck her heart…
Shy served as the baroness of both Silver Rock and Frostfall.
He carried himself with a certain level of gravitas, and annoying him would earn you a look of shock before he separated your soul from your body as he charged at you on his Screaming Blood Raven. He was devoted to his temple and his wife, but was quick to inform you that although you served Omnicat in name, you were ultimately his servant.
Through the 240s he helped defend the City of Devardec, serving as the captain of the Sun Guard and then the Baron. It was during this time that war broke out between Devardec and the City of Twilight. Forced to resign because of plague, he retired to a hidden lodge in his enemy’s city. It was then that a magical spell to cure the lands of the plague gave Silk more power and elevated him to the status of Hero.
Withdrawing to the bars, he left the Temple of Fate and followed his own rules until Varnius attacked Norland and the heavens. Along with Axx, Silk went after Varnius, finally killing him. It was in the backlash of the killing stroke that Silk gained more power and rose to the status of Immortal.
Taking first the sphere of Shadows, he helped for the Dark Alliance with Death, Dread, and Oligar. During this time he also took over the sphere of Fate. After almost one hundred years, he left the dark alliance to take the reigns of Dread as his own.
Executing skills observed in her childhood, it is no surprise Skeezer became deeply engaged in the Rangers’ Mentor Program and took up where her own mentors had left off in nurturing the program as a guild leader several times over the years. She was passionate about her service, as well, in the Temple of Fate serving Kyria, but was challenged to follow the Goddess Snazzle as she embraced the Temple of the Sea in a time of change. That change brought challenges Skeezer eagerly met.
It was that dedication to her guild and temple that caught the eye of the Sun Child when she was called to reform the training of the guards in Devardec. Eventually, she would be asked to serve as Devardec’s leader and succeed Silk in seeing to the responsibilities of the City of Devardec as its Baroness.
Skeezer killed Jasmar during a time when the baroness and the Sun Child were feuding over the way to govern Devardec.
A helpful Sprite was he to any whom needed aiding. No matter how large or minute the task, he was up for it! It is in fact his helpfulness to those in need which has brought him to where he is now. The day he accepted Kriel‘s quest to retrieve the Orb of Dawning, he was faced with his most feared moment of his life. Face to face with certain death, he knew his chances of survival were slim. To no surprise, however, he stayed true to his beliefs and aside Froggor, they brought good from the evil Kriel attempted to cause.
This act of kindness however also had its effect on him. From that day on, nothing would be the same. The power inside the Orb of Dawning flowed into Sluxon, bringing forth a new life for him as a Legend of the Realm!
Many years passed since that day Sluxon became a Legend through the powers that resided in the Orb of Dawning. Then, on what seemed to be an uneventful and normal day, Sluxon was suddenly standing in the presence of Deori. Unsure of what laid ahead of him, he stood firm, awaiting for the explanation that would inform him of why Deori had summoned him. Little was spoken, however, Deori expressed his delight in what he had seen in Sluxon since the day he was made a Legend. In that awkward, but intense moment, Deori laid his blessing upon Sluxon and he was made a Hero!
Change made itself known once again though, and it did not waste any time in doing so. Sluxon put aside his studies and training in the arts of Sorcery, and joined the ranks of the Rogues’ Guild of Terris. He also returned to the Temple of Dreams, where he had spent most of his life before becoming a Legend. His decision to return to the Temple, was simply an unknown stepping stone into something even greater than he knew yet.
It did not take Sluxon long before he quickly enveloped himself with as much information and knowledge in regards to the Dreamscape and the effect that Dreams and Nightmares had in the realm that he could get. It was through this in-depth studying that Sluxon came to a realization. His interest with the Dreamscape was now purely in the power and potential of the Nightmares which resided there.
Sluxon gathered as much information as he could find in the realm, and come by in the Dreamscape, on Nightmares. However, he was not yet satisfied with his level of knowledge so he sought out Sidney, the Immortal of Nightmares, and began studying and training while observing the Immortal of that which he was solely interested in.^N
Things moved quite swiftly for Sluxon from that point forward. Now, Sluxon stands as one of the most knowledgeable, and powerful, in the lands when it comes to Nightmares: their place and role in the Dreamscape, their effect and potential in the lands and in the bodies and minds of those whom experience them.
Orphaned and alone, Snazzle was brought up by the community at large, strengthening her belief in family. When the time came, the mischievous dwarf set out to explore, as her parents had wanted.
Quickly, she joined the Rangers guild and was adopted by a brave man who guided her to become a strong individual. Soon the capricious creature found herself in a position of leadership, serving as a guild officer for the Rangers for nearly 35 years, helping them grow to the strong guild the are today.
In addition to her service to the guild, she was Lady Kirala’s first follower of Thought and worked diligently to help the temple thrive. Her commitment to Inspiration helped the Gardens of Thought grow.
Her gentle nature and helpful ways guided her to the path that her ancestors had deserted, the path to make Stone Keep a community to benefit the lands. With her ogre husband, Froggor, at her side, the two set out on a new path, a path still being carved in the ruins of Stone Keep.
During her time as a Ranger she found herself increasingly drawn to the ways of the Druids, and after a long period of soul searching left the Redwood to make her home with that guild. She reveled in the learning and teaching there, and spent many happy years as a mentor and leader, but the desert eventually called her home.
Not long after her return, a strange potion and her own curiosity ended years of peace and pacifism, as well as her days among the Druids. In time her spirit sought a cause she could fight beside, and so she came to Light.
Many years, many battles and many lost comrades later Stil became GM of the Warriors. During this time Lord Zir looked upon him again, to lead the Temple of War as Champion, and gave him the Champion’s Hammer, Thunderbolt. After a tenure longer than any before him, he retired as GM to serve Lord Zir’s temple. For many years, Stil served as His Lord’s Champion, arising whenever the need was great. Varnius brought war to the temple and defeated Stil, dragging him into the void. With the aid of Axx and Silk he was freed, but far from the Warrior he was. A darkness had seeped into him while being tortured for months on end in the void. Axx, Hero of Zir!, tasked him to find the Immortal of War, and Stil ventured back into the abyss. It was at this time Lord Zir called upon His greatest Warrior. For Zir had returned to His Legion and had a task for His Champion, to venture into the void and deal justice to those responsible for His and Kyria’s imprisonment. Without question, fear or hesitation, Stil accepted this task from his Lord and as a final gift from the great Zir, he was given the power with which to accomplish this task. The power of Immortality. And thus arose Stil, Immortal of Justice. The one who would deliver Justice, swift and harsh to those who deserved it.
speak and give of her wisdom. But to others, it depended on her whims.
Hearing rumors of the forging that rivaled Zir himself, Tenari made his way to Frostfall with hope of the Barbarians’ acceptance. He completed the entrance trials and was counted among their proud membership. Studying under Thaak for much of his youth, Tenari became a skilled fighter, and forger as well as a dedicated servant of Lady Khan and her Owl.
Years of hard work paid off as Tenari became a GL of his guild, second only to Thaak, his long time mentor.
The life which Tenari had known for so long began to slip away as Lady Khan bid farewell to the realms, and crossed over into the void. Tenari was left with a faith lacking direction, fear, and anger at this loss.
Doubt grew within Tenari, and before it could take hold of him there appeared a man by the name of Arkathias who guided him in the ways of Thought and Inspiration. Tenari faithfully served his Lady Kirala for many years, until he felt a calling which touched the very depths of his existence. He left the love and shelter of Thought to venture into the unknown. Omnicat outstretched her paw to him, and removed all of his uncertainty. He then recognized that Hope, and Ambition had his driving forces through life.
With the blessings of the immortals, Tenari was gifted with the Barony of Black Shore on the 8th day of Cherrin, year 188. He worked fervently to uncover the mysteries of the lands, until he left for other adventures.
He helped shape the formation of the Barbarians’ Guild, indeed it is right to claim that he was the first mortal to found a new movement within the land.
Thaak took a lot of abuse in the early years, mostly from people suspicious about new guilds and new ways. Over time he won over his critics and indeed received praise for the way he ran his guild.
Probably the greatest praise he received was from Lord Zir who mentioned how much he approved of Thaak’s ideology for the Barbarians. Thaak ascended to the heavens and served as the Hero of Change, Mystery and the Moons before leaving the lands.
Of his publicly known accomplishments, most notable was his rise to power in the Temple of Dread. Being the last ever Temple Leader appointed by Vagma prior to his departure, he was instrumental in the restructure which followed, being the continuation of Vagma’s desire to remove the ranking structure almost entirely within the temple. Having served also as both a Guild Leader & Guild Master of the Warlocks’ Guild in addition to being the Noble for the House Dominium in the City of Twilight he is no stranger to complex political affairs or the management of them.
Theseus currently serves as Hero for the Temple of Dread, Patron of the Warlocks’ Guild and adviser to the Nobles of Twilight. These positions he conducts with a certain air of authority others are seldom likely to replicate.
Three years passed before he got his kill. Striding proudly up to Edward Fox, Trebek was readmitted to his home…the family of the Assassins. Tutored by their star GL Dranton, and schooled by the famous thief Protean, Trebek was an able Assassin and capable leader at an early age. Winning an election by the age of 22, he became the third GL of the Assassins, in time to see his idol and mentor Dranton depart the realms. Several years later, he became Guildmaster of the Assassins.
Trebek joined the Temple of Fate as a young man, and rose high in its ranks. After a fruitful tenure in Guild and Temple, interjected by a long sabbatical, Trebek was offered the throne of the newly discovered Barony of Tanagreen. Ruling with his Chancellor Drken, he overseed the peace and prosperity of his new lands until he left the lands.
Before long, Turgon became a Guild Officer of his Guild, and also Hierarch of Magic in Davar’s Temple of Magic.
He held these posts for many a long year until one fateful day in 186. On this day, a small band of adventurers, Tenari, Lor, Turgon and Arcangelo helped free Goldcroft from the hordes of beasts that had long held sway over the city. For his services, Turgon was awarded the Barony of Goldcroft as his own to protect and serve.
Turgon himself was a generally laid back Baron, but didn’t tolerate fools easily. He was often seen exploring the lands, cataloging new quests and creatures. His favorite color was blue, and his preferred food being bacon. Or pork.
The magic within Turgon became even stronger as he ascended to the heavens to become the Hero of Magic.
Throughout his life, Kestanan, Immortal of Thievery, Shadows, and the Night, played an integral part in the paths Valan’s soul did take. No mortal was ever more faithful to his Lord, than Valan to Kestanan. In time, Valan rose to become the first High Priest of Kestanan, and his service continued even in ascendance, when Valan became Kestanan’s Hero of Night. When Kestanan’s control in the realms of Night did weaken, and Kestanan was forced to return to the Nightlands, a terrible rage consumed Valan.
Seeking only to cause misery and upset to the land, intent upon causing every mortal grievance possible, Valan’s fits of dementia halted, with a call from Medea, Immortal of Luck. Medea spoke of the schisms of Luck, of Harmony and Discord, and the role each does play. The aspect of Discord appealed to Valan, and he vowed to serve Medea, amidst the eyes of the land, as her Hero. Valan’s fondness for his Lady grew, and it was with a nervous smile that he asked for her hand in marriage. Vowing to give up his flirtatious ways, the ‘darken’ Valan looked toward Discord, and to Medea, to lighten his path into eternity, and the hereafter.
Valan slowly faded into the shadows of Terris over the years, not unlike his Lord Kestanan. Some people believe that his disappearance was a result of his growing desire to seek out his Lord in the Nightlands. It was not until many years later that Valan would be seen again; however, he had returned to the realm on the mortal
plane. Many have debated the cause of his return to the mortal realm, but regardless of the exact cause, one thing holds true, Valan will always be a legend to those who are of the shadows…
This red-headed half-giant fighter was born to the overlord of the Van’Tog Clan in The Northern Mountains on Day 21 of Frost Falls of Year 130 under the sign of Saman the Water Spirit. As was the ways of her clan, Valeria was trained in the ways of a Warrior. She studied war tactics, one-handed fighting, brawling, and even Martial Arts. When she came of age, Valeria left her tribe to avoid an arranged marriage to the son of another Warlord in a neighboring Clan, and headed for The Warriors’ Guild in Tranos, where Lord Zir, her Clan’s god, was patron. Upon gaining entrance to the guild, she continued her training under the tutelage of guild mentors, including Blade Nerak. When Valeria reached level 14 in her training she sought out her GM, Blade Chay, to prove her worthiness to become part of Zir’s Legion. Valeria successfully completed her mission to the Dark Elf Temple and has been a devoted follower ever since and will be unto Eternity.
Valya believes every day is filled with infinite possibility, every choice has its consequence and every life is a story. One day you may come across this dishevelled fae being.
When he began wearing his mask is the subject of great speculation, certainly it was long before he began to develop a reputation for womanizing and carousing through the inns of Frostfall. It was long before he began running his father’s trade for him, and decades before his thirst for adventure, danger, and the shadier places in the world led him to the Guild of Thieves when he was already well over 100 years old. By the time he made his way to the Temple of Shadows and the following of the Immortal Silk, all but one living soul who would have known the face underneath his golden mask were dead, and he had succeeded in making it his new face to the world.
In Shadows, he learned to set his sights higher than the noble world of wealth and political power, and he set out on a new path, using every skill acquired through study in his childhood, the tricks he acquired as a youth in Frostfall’s shadier circles, and every trade taught by Thieves. His first step may have been accepting Lord Silk’s appointment to the seat of Steward of Witchfalls, but only the Gods know what steps will follow. By turns charming and cold, ambitious, and flattering, generous, and ruthless, it may just be that this man of business and servant of the Shadows aspires to the heights the likes of which most mortals dare not dream.
Raised without a belief in the Immortals of the land, she was quite surprised to find herself in their company, nearly going into permanent hiding after discovering her guild patron Silk’s true nature after an evening of sketching him. Good sense and the urging of friends prevailed though, and she soon found her courage, and an ever strengthening faith in the Immortal and aspect of Shadows.
Chance brought her to Frostfall, where she soon fell in love with the hushed snowfall and the city’s people. She has spent much of her time over the years working in one of the city’s businesses, and finding quiet ways to advance the causes of her Guild and the Immortal she served.
Xandria spent most her time guiding new people to the lands, offering words of encouragement and a shoulder to cry on for many who knew her. She would always take time to help those in need of her…and to teach them to help themselves. Although small in frame, Xandria would fight to the death on all occasions using her small stature and quickness coupled with high agility to defend her foes, but she felt the battle should always be fought in the mind first. Her face lightened immensely when she smiled, which she did often, and she could be prone to bouncing fits if she got overly excited though with age those seemed to have diminished. She feels ignorance was the root of all evil, and with knowledge comes understanding and righteousness. She prided herself on helping others and setting a good example, her most prized accomplishment was seeing someone she had helped prosper in the lands, and in turn help another. Xandria was married to Ali’s Cavalier Rablek, Guardian of Justice. Xandria and her twin sister Amaranth traveled to Norland after her family was brutally murdered in a war in her homeland to the extreme west of Norland. During their travels, the two young girls were taken in by a village of friendly elves, who taught her sister the ways of magic, but where Xandria never felt she fit in. So Xandria left this village, traveling alone to Norland to seek a life for herself.
Zir was one of the first children of Deori. He came with Deori through the void to battle Vagma and wrench Norland from Vagma’s reign of terror. From the moment he entered Terris he decided to become the God of War, Combat and Adventure. He became the God of Forging by saving the land. It was Zir who stopped Alvogyl from killing Vagma. At the time, Vagma was molded with the land and if you destroyed one, you destroyed the other. The land, thankful to Zir for being save, gifted Zir the knowledge of Metal. Thus Zir earned the knowledge to become the God of Forging. Later when Zen invented the first alcoholic substance, Zir loved it so much he decided to become the God of Drinking. Zir has led a rich and full life.