Str +2 Mys -1
Acc 0 Spd -1
Dex -1 Con +2
Base Fire Resistance 5
Base Cold Resistance 5
Base Electricity Resistance 5
Physical Training +2
Two Handed Weapons
-Cannot wear leg armor
-Have natural Charge ability
-Have unique room entry and exit
Hailing from the walled island of Mythmere, Centaurs claim that they are a race born of a roaming tribe of human nomads, who fell foul of the remnants of experimental God Magics. Merging the tribes people with the horses they rode, a new race was accidentally born. Existing for some time upon the solated island, the centaurs lived for several generations before the Immortals discovered their mistake. Kept from destruction by the eloquent tongue of a herdsman named Hwin, the Centaur people were officially recognized by the heavens, and Hwin was raised up to become their race Champion.
A huge tome, written over the course of a lifetime, the ‘Guide to Norland’ has been created by human scholar Dahwyn to detail all aspects of life in the realms. The following extract may be of some interest to Centaurs in the realm
The Centaur people enjoy a nomadic life style, traveling the plains of Mythmere, hunting for food, and gathering wild plants to sustain themselves. Their human section differs very little from the bodies of the tribes that roam the Wildlands of the mainland, and the various herds of the Centaur folk all create their own tribal identities through decoration and ornamentation of their human seeming parts. The equine side of them is similarly akin to the horses of the rest of the realm, with a notable exception regarding the forelegs and spine. Due to the extra weight of the human torso on the neck area, Centaur have developed very sturdy forelimbs in comparison to ordinary horses. Similarly, the spine and back muscles of the centaur are also very thick, having to support the movement of the centaur as it goes about its hunter gatherer lifestyle. Due to this, Centaurs are reluctant to allow themselves to be used as transport, as these muscles are not designed to support any kind of load.
Centaurs are omnivorous like their human ancestors, eating large quantities of meat to provide their huge bodies with the energy they need to gallop for hours on end. Centaurs are also capable of consuming grass, although they consider this to be less pleasurable than the wild game that they catch. Their teeth are much like those of a human, except for the extra back teeth that they posses to aid them in grinding down vegetation. Centaurs are also rather suspicious of alcohol, as untimely accidents can lead to damage to their vast pride, or more seriously, broken legs. This is very serious amongst Centaur society, as those who are unable to run with the herd are left to fend for themselves, usually starving to death in the process.
Nomadic life within the Centaur herds breeds many adventurers and warriors. Females are usually encouraged to stay with the herds until they have had at least one foal, however this guideline is falling more and more by the wayside as new routes to the mainland are seeing more and more Centaur traffic. Due to this life on the move, Centaurs have very little in the way of permanent possessions, usually packing all that they own into a few saddle bags attached to their flanks. Centaurs build no houses or cities, rather, they tend to grasslands and plains that they roam by planting protective thorn bushes around foaling areas, or important watering holes. Trade within the herds is fairly limited, as Centaur usually make or find whatever it is that they need in life, with the notable exception of weapons.
Having no natural resources, apart from themselves, Centaurs will often sell their martial expertness to a Lord or Baron for a summer or so in order to earn enough money to buy armour, weapons and trinkets for their families. Centaurs value metal weapons highly, and it is not unusual to see swords, lances and even spears passed down the family line to successive foals and yearlings. Amongst herds, Centaurs gain status by the number, and quality of the gifts they make to their fellow herdsmen and women.
Centaurs are irrepressibly social beings, even when separated from their herds, they often find themselves banding together with others, even those of other races, out of a deep seated need for companionship. With no company, a Centaur feels far more alone than any other race, and some adventuring centaurs have been known to buy horses and ponys just as company on their travels. When with the herds of their homelands, Centaurs sleep in huge groups, with several males standing guard. Most centaurs sleep on all hooves, however, it is not totally unknown for the elderly or pregnant to sleep on ther sides. Away from these large groups, Centaurs often seek out stables where they may rest with other four legged beasts, so they are at least reminded of their herds.
Centaurs have no distinct language of their own, being descended from humans, they speak an accented, yet still recognizable form of common. They have added a few words to the language, yet these are little more than simple use words for diseases of the hoof, types of grass and hay and words concerning galloping and running.
The race god Hwin, is said to smile upon those who offer prays to him at the dawning of each new day.
Hwin is the champion of the centaurs. His symbol is a bolt of lightning over a field of grass.
He bids all centaur to gather together for strength and protection. Speed, martial ability, and courage are all qualities Hwin smiles upon, however, he has been known to make favorites of centaurs who are silver tongued. Hwin encourages his people to look to the sphere of chivalry.
A champion to his people, devotion to Hwin is different than what centaurs would show to their own immortals.