November 2018

Comments about any updates
Silk
Immortal of Dread, Fate & Shadows
Posts: 156
Joined: Thu Aug 08, 2013 1:51 am
Temple: Dread & Shadows

November 2018

Post by Silk » Tue Nov 27, 2018 2:43 am

Some brief information from our most recent update over the weekend.

General:
1. Fixes to some formatting for rooms to better standardize length and text consistency. This is an ongoing effort as we cleanup existing content.
2. Fix to the Forestry functionality to ensure that the appropriate axe is needed to chop down the trees.

Forests:
1. Revamp of wood resources in Burnbright Forest.
2. Wood resources added to Cave Cove Forest (2 different sets).
3. Fish resources added to Cave Cove Forest.
4. Work done on part 2 of Cave Cove Forest (finish version to be completed in December 2018).

Skills:
1. Fishing added as a skill similar to Forestry that will increase in mastery as it is successfully used.
- Skill gained initially from a quest
- Fishing rods (different ones based upon area) needed to catch fish
- More fishing spots will be added over the next few months
2. Brewing added as a skill similar to Woodworking that will increase in mastery as it is successfully used.
- Skill gained initially from a quest
- Recipes added that will allow people to brew drinks and sell (or give for free) as wanted
- Recipes are both landwide and specialized (Temple of Fate has recipes to brew two of their drinks)
- Recipes added to an outpost for the "Brewers' Guild" that will be accessible in December 2018 (not a joinable guild)
- Special note to thank Aoveron and Jasra for their effort to invent a special drink that will be brewable
3. Mining added as a skill similar to Forestry that will increase in mastery as it is successfully used.
- There is no method to earn this yet - expected Q1 2019
4. Alchemy added as a skill similar to Woodworking that will increase in mastery as it is successfully used.
- There is no method to earn this yet - expected Q2/Q3 2019
5. Tailoring added as a skill similar to Woodworking that will increase in mastery as it is successfully used.
- There is no method to earn this yet - expected Q2/Q3 2019
6. Cooking added as a skill similar to Woodworking that will increase in mastery as it is successfully used.
- There is no method to earn this yet - expected Q1 2019
7. Fletching added as a skill similar to Woodworking that will increase in mastery as it is successfully used.
- There is no method to earn this yet - expected Q1 2019
- This will first be available for the Rangers' Guild and one or two Woodtop/Elf specialty bows.

We will be pushing ahead on our effort to ensure consistency in our content while also looking at expanding the crafting capabilities. Our hope is to stabilize and optimize our service offerings and their quality over the next year. More to come on this in the "State of the Game 2019"; however we have been doing a lot of foundational work to ensure an implementation of crafting.

As always, any issues found should be sent to Code@legendsofterris.com.

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