Update 29 Oct 2016

Comments about any updates
Raislin
Immortal of Magic
Posts: 442
Joined: Sun Oct 20, 2013 7:46 pm
Guild: Wizards
Temple: Magic

Update 29 Oct 2016

Post by Raislin »

Change to bounty system - certain bounties will generate fresh item names rather than cloning existing. This will hopefully avoid confusion when returning an item and it doesn't want it -- since it's not the exact item the bounty spawned for you to find.

Bounty gold rewards increased as well.

Content changes

Small fixes for various things and some new holiday items added.
Kylu Dreams
Posts: 68
Joined: Sat Sep 12, 2015 5:25 am
Guild: Monks
Temple: Dreams
Location: Devardec

Re: Update 29 Oct 2016

Post by Kylu Dreams »

Also made several mobs near unhitable again. Fun.
Raislin
Immortal of Magic
Posts: 442
Joined: Sun Oct 20, 2013 7:46 pm
Guild: Wizards
Temple: Magic

Re: Update 29 Oct 2016

Post by Raislin »

Which ones? Some did have resistances any way that weren't changed.
Kylu Dreams
Posts: 68
Joined: Sat Sep 12, 2015 5:25 am
Guild: Monks
Temple: Dreams
Location: Devardec

Re: Update 29 Oct 2016

Post by Kylu Dreams »

Azaal Guards in particular is what is affecting me. They were nigh unhitable before the intial combat change update, then went to being easily hitable when the change went through, and now are back to being nigh unhitable again. *G*

Also on the river, river and lesser water elementals are hard to hit at apprpriate level unless rocking a solid green.

All of this could be intended.
Max Grubfield
Posts: 11
Joined: Wed Jul 13, 2016 8:18 am
Guild: Thieves

Re: Update 29 Oct 2016

Post by Max Grubfield »

I can attest to the change in the river and stream elementals.
Raislin
Immortal of Magic
Posts: 442
Joined: Sun Oct 20, 2013 7:46 pm
Guild: Wizards
Temple: Magic

Re: Update 29 Oct 2016

Post by Raislin »

It's not intentional. We'll sort out a fix.

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