Enchanter's Guild Charter Year 503

Messages for the Enchanters' Guild
anerausa
Posts: 227
Joined: Wed Nov 12, 2014 4:03 am

Enchanter's Guild Charter Year 503

Post by anerausa »

Here is our new Charter, voted upon and passed as of Day 1 First Growth, year 503. I have submitted it to be approved by those who must approve it. In the spirit of transparency, there is a chance that we will be asked to modify sections, specifically the Vote of Confidence section might have to be altered as that is to be made into an "in game mechanic" and depending on how that is done, we might have to alter our procedure.
Enchanter's Guild Charter
In the guild locker lies the sacred pulsating multi-faceted Alterian’s Gem that holds the Enchanter’s destiny. Unbeknownst to our ancestors, one day the gem began to glow more brightly and began to quiver and shake. The next morning the oldest Enchanter awoke to find himself compelled to write this doctrine for all to live by and obey.
It went something like this:


RULES & REGULATIONS


Representation of the Guild

Enchanters are unique spellcasters in that we strive to master the art of imbuing mundane items with magical properties and pulling the inherent magical gifts from items out. We do this through the application of enchantments and the combination of normal items into the creation of magical items. We strive to study and understand the power of runecraft and the creation of arcana items.

We understand that in the course of these studies, some will practice arcane arts that others might find offensive to their beliefs, but all are welcome in our halls.

The practice of your craft should never intentionally put the guild or it’s members in danger. There are many “safe” places such as laboratories and practice rooms in the guild for your more dangerous experiments.

A. Role Playing – All such members will at all times stay in character both inside and outside the guild. This is most important outside the guild as you represent all the Enchanters in the guild in the overall land.

B. Quest Knowledge – At no time will any such member ask for or freely give quest information, nor shall they accept guild items from any other guild other than the Enchanters Guild.


Guild Orientation

All members are required to read and obey the charter and all its documents and contents. It is also suggested they select a Mentor. Mentors are distinguished by an tilde (~) in their title and will introduce themselves to all new members. They will be on hand for guidance, questions and knowledge should anyone have need of their services. The GM and GLs, recognized by either titles and/or their name on guild status (GS) will also provide new members a formal greeting of welcome and will make sure that the charter has been read. These actions will insure that the guild follows our ancestors family-like atmosphere and of kindred spirits. Those who wish to apply to become a mentor must have gone through the mentoring process themselves, and be of the rank Scholar of Enchants or higher.


Guild Dues

It is recommended that you keep your guild level within ten levels of your land level. Enchanters are proud of their guild and continuously strive to prepare themselves for the destiny of greatness as foretold by Alterian.


Resurrections


Guild members may receive a free guild resurrection from the GM or GLs if they are in good standing. Members striving towards higher guild levels or youngsters may receive a free guild resurrection upon the discretion of the GM or GL. Free resurrections will be limited to 1 resurrection per day not including guild hunts or any special events. Being resurrected shall be considered a privilege and not entitlement. Should any member abuse this, that member will have such privileges revoked. Should an Enchanter receive resurrections outside of the guild they are to offer payment (rune + labor). If the Enchanter has no gold or other form of payment for such a resurrection, then they are to forsake any offers and die. If the person performing the resurrection refuses payment then the Enchanter is to suggest the payment in a form of a donation; uses for future education or suggest a gift or an exchange of services. If, however, you do not have gold on hand immediately, yet it is available in the bank, you may request to be resurrected. You are to go to the bank immediately to pay for your services. No loans or going to gather gold pieces is permitted after the fact. No Enchanter shall receive a free resurrection from the same individual more than twice. You are to find another to resurrect you or you are to make some type of payment to the first individual. This is our way of life. Although we graciously and humbly accept these precious gifts, the Enchanter has pride and honor and prefers to earn his or her own way in the land.


Games and Contests

Any member may participate in games and contests, unless on probation.


Guild Mounts

The Enchanter’s guild mounts are the gargoyles, runebeast and the leviathan.

The Pearl White Gargoyle is awarded to Guild Officers.

The White Winged Gargoyle, the most sought after mount, will be awarded to members of the Enchanters of Honor (EOH) title rank or awarded for special circumstance.

The Runebeast will be awarded to any member who has decided to pursue the guild title ranks. Following the success of the first title rank of Runedancer any member may request the Runebeast mount.

The Leviathan may be earned by members who are guild level 20.

All members who receive such mounts must be in good standing in the guild. Mounts are a privilege and not an entitlement.

Petitioning a Patron

In the event that the guild is seeking a divine presence in the guild, they may petition a Hero or Immortal to patron the guild or an activity. This petition may only be formally made by the Guild Master. While the divine may choose to join our guild in this regard, they are there because they choose to accept our petition. A Patron is free to be involved as little or as much as they wish, however they are not there to oversee the daily operations of our guild, and all issues are still brought to the attention of the Governing Body of the guild to act upon.


Probation

Any such member in violation of any of these codes or any such offenses or crimes as determined by the GM or GLs may be put on probation. The GM or GLs shall determine the time and punishment of probation. If for any reason probation is violated or if the member proves unworthy they shall be immediately removed from the guild. A scroll outlining this process is found here:
https://www.legendsofterris.com/wiki/in ... dprobation


Fines

At any such time a fine may be imposed on members for crimes or offenses as determined by the GM or GLs. Fines are to be paid immediately to the GM or GLs.


Removal from the Guild

Should a member be found unwilling to adhere to the charter and CARTHS of our guild, or be found working against the guild’s best interest, they may be asked to leave the guild. Before doing so, the guild member must be notified that their behavior is trending in a way that could end in this result. The GM must meet with the member to discuss the behavior in a meeting that is attended by the GL to serve as a witness. The guild member must have been placed on probation at least twice for said behavior. If these warnings have failed to curb the behavior, the GM must call a trial. This trial is open to all in the guild who wish to attend and should be announced both in-game and the message boards. The reasons for the removal of the member and the reasons the member feels they are warranted to stay in the guild should be clearly defined and discussed at this trial. At the conclusion of the trial, the GM will make their decision.


Governing Body

Guild Master – The guild is headed by an Enchanter with the title of Guild Master (GM). He or She is the highest-ranking Enchanter in the realms of Terris and his or her laws control the guild and its members.

Guild Lieutenant – The Guild Master is assisted by guild lieutenants (GLs). The GLs rank just below the GM and are appointed responsibilities as the GM sees fit.

Rank Master – The head of the ranks, appointed by the Guild Master, their duties include interviewing for member ranks, planning events, assisting with the mentor program and assisting the Guild Officers.
*Rank Masters are not in service at this time do to low active guild population.


Member Ranks

Runedancer – The first ranking of the guild involves itself with the learning of arcana skills and their application within the lands. They are also merchants of the guild. By selling the runes and rings they create, the runedancer helps to give back to the guild by way of gold and by strengthening our place in the lands as premier arcana users. To become a Runedancer, the member must have obtained sponsorship from a guild mentor, then complete an interview and quest from a guild officer.

Spellweaver – The second ranking of the guild focuses on the creating and mastering of spell-casting. Spellweavers create new spells from items found in the lands and from within themselves. They often are found reading tomes or scrolls in search of undiscovered spells. To become a Spellweaver, the member must hold the title of Runedancer and completed an interview and quest from a guild officer.

Scholar of Enchants – The third ranking of the guild concentrates on helping new ones learn skills, refining their own skills and knowledge of the lands. To become a Scholar, an Enchanter must hold the title of Spellweaver and be referred by their mentor to interview and complete the quest from a guild officer.

Enchanter of Honor – This is the highest rank attainable in the guild. It is a rank of high esteem, gifted to only to those who have shown the most dedication to the guild. An Enchanter of Honour exemplifies what it is to be an Enchanter. They serve as role models and guides to the rest of the guild. To apply for EoH and have earned all previous ranks. You must also be an active participant in the guild and be, or have been at one point in time, a guild mentor. The rank of EoH is solely the Guild Master’s right to grant. To earn it, you will have to complete an interview and quest given by him or her. Ranks are judged mainly on participation and dedication to the guild, as well as roleplay, and knowledge of the guild, familiarity with our charter, CARTHS, etc.

Please note: There is a minimum two week OOC period between gaining one rank and applying for the next.



Officer Selection Procedure


GM Elections:
Shall be held every 6 OOC months. All Enchanters in good standing who are registered citizens may run for the position. An announcement shall be made and for a period of one OOC week all nominees must place their intention to run on the message boards. During this time, members may seek out the nominees for further information either in the lands or on the message boards. Following the nomination and question period, the guild shall vote on their Guild Master via in game guildvote. All members in good standing who are registered citizens may vote in this method. Votes shall be weighed as one vote per member. At the end of the OOC week, the winner will be announced.

GL Selection:
The Enchanters guild shall have no fewer than one GL, and no more than 3. If a GL position becomes open the GM will announce the opening on the message boards as well as the Guild MotD so the membership at large knows the position is being filled. All members in good standing and registered citizens may place their intent to run on the message boards. For a period of one OOC week, the members at large as well as the GM are able to seek more information from the GLs on their intent. At the conlcusion of the week, the GM shall pick from the announced candidates to fill the position. This ensures the Guild officer team as a whole is able to work together and compliments each other’s skill sets and availability to the members at large.

GL Removal:
If at any time the GM feels the GL is failing in their duties, they can remove the GL from their position and initiate a GL Selection process. The same GL position may not be voted for more than once every OOC month. This is to ensure that new GLs have time to acclimate to their position and to try to afford the guild stability in leadership.

GL Accountability:
GLs are selected and removed by the GM. Their performance is a reflection on the Guild Master. If the guild feels the GM has made a poor selection in their officers, they should speak to the GM. If the GM is unable to account for their GLs actions, and refuses to take action, this reflects upon the GM and the guild may call a vote of confidence. If the GM changes, this does not necessarily mean the GLs will change as well, however, the GM can if they so choose, begin a GL selection process.

Votes of Confidence:
If the guild feels the GM is failing at performing their duties in the best interest of the guild, the members may call a vote of confidence. Three different members must post their dissatisification on our guild message boards, clearly labeled with their intent to call a vote of confidence. Once three members have done so, the guild shall initiate a vote that will last one week. This vote shall be placed on GUILDVOTE where all members in good standing and registered citizens of the guild may cast their votes. The votes will be weighed as one vote per Enchanter. This vote may be called only once every OOC 30 days. If the GM fails the Vote of Confidence, the three candidates who initiated the vote immediately become the new nominees and the guild will vote on their new leader.
Image
Runescribe Anera
Erilaz of Dragons

Return to “Enchanters' Guild”