Saurian Race

New ideas for the lands
anerausa
Posts: 227
Joined: Wed Nov 12, 2014 4:03 am

Saurian Race

Post by anerausa »

An excerpt from the Terris home page regarding Saurian Race:
The Saurians also possess the uncanny ability to breathe both in an air atmosphere and a water atmosphere
Another excerpt
Saurians possess extremely complicated skulls and neck bones, adapted both to accommodate the gills that allow them to breath under water, but also the sensitive hearing bones, that allow them to detect the vibrations of the lizard men’s aquatic language
One more....
Saurians have sharp claws on both their hands and feet, and combined with their sharp teeth, adapted for a diet of fish and crustaceans, gives the Saurians a considerable natural advantage in unarmed combat.
Yet I still have to cast gills to go underwater. It's not a radical game changer for me, but it seems odd that if Sprites are always flying, and Dragon Kin can fly or land, why can't Saurian's pass the underwater check for gills?

They have an advantage in unarmed combat, yet have a negative strength mod and don't have martial arts skills.

Perhaps either some work could be done to match the information to the race by modifying the information provided, or modifying the races starting abilities?
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Dagda
Posts: 62
Joined: Sat Apr 26, 2014 2:08 pm
Guild: Druids
Temple: Peace and Nature

Re: Saurian Race

Post by Dagda »

noted.

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