Trial Log

Messages for the Battlemages' Guild
Killraven
Posts: 56
Joined: Sat Apr 26, 2014 2:09 pm
Guild: Battlemages

Trial Log

Post by Killraven »

Part I: Skill in Magic. This test consists of nothing more than to demonstrate the ability to cast one spell each from three of the four schools of magic. Schools of Magic for our purposes will be defined as Naturalism Spell Use, Magic Spell Use, Sorcery Spell Use, and Group Spell Use.

He sneezed as he opened the Magical Spell Book he had not glanced at for ages. He was actually startled to see precisely how many spells he had learned over the centuries, and had forgotten that he even knew many of the spells scribed within. It should have been easy. Just pick a few and cast them. No big deal, right? But as ever, Killraven was caught inside his own head, believing that the spells he needed to cast had to be exactly right.

So he read and read and read, and instead of just picking the ones he would probably use dozens and dozens of times daily, he decided to go with a theme to suit his new focus.

He thumbed through the pages, stopping at page 56:

Spell Name: Aurora
Spell Type: Naturalism
Spell Point Cost: 10
Pre-Requisite Spell: Zap

This spell magically enhances a character's resistance to
electricity. The amount and duration of this protection is
based on the spell caster's skill.


Taking a breath, he focused his energy, and began to cast. And just when he thought he'd completed the casting of his Aurora spell, he saw a small tadpole appear in his hand.

There was a moment he felt like he was drowning, and that he was going to dissolve into molecules. His confidence was shattered: of course the first spell he tried to cast had failed. It was a failure, and he, he was a failure too. Right?

No.

There in the Room of Contest, in the Battlemages' Guild, he stopped his trembling. He had to.

An ancient power can be felt.

He tried again:

You hear Killraven chant strange words of magic...
Killraven gestures towards himself
Small sparks begin shooting from Killraven's body

A spirit voice whispers, "You do our guild proud!"

"Okay," he said, and flipped to page 87:

Spell Name: Electricity Enchantment
Spell Type: Sorcery
Spell Point Cost: 100
Pre-Requisite Spell: Lightning Storm

This spell allows the caster to add an electricity enchantment to a weapon.
The number of charges and intensity of the enchantment is based on your skill
with the spell. To enchant the weapon, hold it in your right hand and target
this spell.


You hear Killraven chant strange words of magic...
You see Killraven gesture at his Battlemage Rune Dagger...
Suddenly, you see the Battlemage Rune Dagger begin to glow. The glow fades and it now is a Lightning Covered Battlemage Rune Dagger!

Another man might have smiled. But then again, another man wouldn't have been Killraven.

From page 25:

Spell Name: Levitate
Spell Type: Magic
Spell Point Cost: 15

By use of this simple chant, the caster calls forth a small air spirit to
provide a means of simple levitation. The duration is based on your skill with
the Levitate spell. Target the person to levitate.


You hear Killraven chant strange words of magic...
Killraven gestures towards himself
Killraven flashes a soft pink, and then slowly begins to levitate off of the ground!

He floated there, suspended in the air by magick and by will. There was no sense of joy, but there was a sense of justice...right up until the point he realized that he was hovering at the exact height he would have been had he been astride his Fiery Elemental Steed.

Whinnies of Elemental Steeds echo through the guild.

Sobered, he floated to gently to the ground. His ability to cope had been compromised, despite his successes elsewhere. Fleeing the guild without appearing to flee the guild, he encountered the Dragonkin Fearecia again, who decided to follow him as he walked through town. Ignorning her, he found some inspiration and flipped through his book to page 117:

Spell Name: Group Body Restore
Spell Type: Group Spell Use
Spell Point Cost: 24
Pre-Requisite Spell: Body Restore

This spell is one of the most powerful that a spell-casting can
cast. It will heal each person in a group of almost all of its
wounds. The amount of damage healed is based upon the caster's
skill with the spell. You will not need to target a specific
person to heal them. This is a more powerful version of the
Group Regenerate spell.


Killraven says 'Excellent.'
Fearecia asks 'Now what?'
Killraven says 'Hold still. It's been a while'
Fearecia peers at you, looking for a vital clue.
Fearecia asks 'Are you missing having a stalker?'
Killraven says 'No'
A figure passes in the shadows.
Fearecia shrugs her shoulders at herself.
You hear Killraven chant strange words of magic...
Killraven gestures towards his group
Killraven gestures towards himself
Killraven is not damaged
Killraven gestures towards Fearecia
Fearecia is not damaged
Your spell affects nobody and is still in your head...

Extra credit, I guess he thought.
Killraven
Posts: 56
Joined: Sat Apr 26, 2014 2:09 pm
Guild: Battlemages

Re: Trial Log

Post by Killraven »

Part II: Skill in Combat. This test consists of nothing more than to demonstrate the ability to do battle in three of the four Styles of Combat. Styles of Combat for our purposes will be defined as One Handed Weapons, Two Handed Weapons, Missile Weapons, and Martial Arts.


Everything changes. Nothing stays the same. Every friend betrays me, sooner or later, and every enemy becomes a lover or a friend, but the lone thing that doesn’t change is that I don’t ever give up. I can’t ever give up.

These were the thoughts that he had as he entered the cavern. He had scratched some gold together and made a few small purchases. He had never been, and would never be, a rich man, no matter what sort of temporal power had been inflicted upon him. He had Enough. It would have to do.

For the Trial of Combat he had chosen a tiny arsenal of weapons that were designed for apprentices. He would simply run back and forth making a ruckus, which would attract the Kobolds that dwelled in the caverns near his city, and then he would use said weapons to make the world one Kobold shorter at a time. He selected a Turn in the Tunnel that had been worked on recently to keep it from falling in. Even though there had been a reinforcement, rocks were still scattered over the floor. It seemed that the slightest tremor could cause the entire tunnel to collapse again.

He didn't care.

Beginning with a Rune Etched Battleaxe, a two-handed affair of a thing, whose double blades were inlaid with silver runes that glowed slightly at their edges, it was a simple thing to hide behind a reinforcement beam, kick a couple of rocks, and wait.

Kobold scampers in!
Killraven comes out of hiding
Killraven aims his Rune Etched Battleaxe at Kobold and skewers the Kobold, instantly killing it!
Kobold is slain!
Kobold had nothing of value

Adjusting his clothes slightly, he laid the axe aside and selected a Rune Etched Staff, a wooden martial arts weapon that was inlaid with silver runes. It was warm, and throbbed slightly in his hands as he banged it against some rocks, and waited again.

Kobold scampers in from the east
Killraven comes out of hiding
Killraven aims his Rune Etched Staff at Kobold and with a smirk, sends the head of the Kobold in one direction and the body in a different direction...
Kobold is slain!
Kobold had nothing of value

Laying the staff aside, he unsheathed a Rune Etched sword, a one handed long sword that was inlaid with silver runes. Like the axe before it, its edge was clean and glowed slightly. He scraped it along the stones....and waited.

Kobold scampers in from the east
Killraven comes out of hiding
Killraven aims his Rune Etched Sword at Kobold and swells with pride as the head of the Kobold gets lopped off in one shot!
Kobold is slain!
Kobold had nothing of value

Three-quarters of the way done, he produced his Dwarven Throwing Axe . This was no neophyte's weapon. This missile weapon was a mithril hand axe with a dragon bone hilt that was deisigned perfectly for throwing. So he banged the hilt against the floor until he got something's attention.

Monsters in Room: Kobold Miner
Killraven draws their arm back and hurls his Wildly Blue Glowing Dwarven Throwing Axe at Kobold Miner and hits for fatal damage
You hit for 619 damage. The creature's armour absorbs 61.

Kobold Miner is slain! (233 damage overkill)
Kobold Miner had:
Kobold's Corpse

The Trial was now completed, and he turned to leave after packing up his weapons. He had meant to slink away, having taken gross advantage of his skill vs those of the Kobolds. Part of him felt guilt at using them for the purposes of testing his skills, but then again, if his skill had not been enough to carry him, would the Kobolds have felt guilt for his loss?

Surely not.

Lost in thought, he barely had time to register the form suddenly blocking the exit from the caves.


Kobold scampers in!
>
Killraven comes out of hiding
Killraven tries a Flying Kick at the Kobold and skewers the Kobold, instantly killing it!
Kobold is slain!
Kobold had nothing of value


You feel a little better about the world.

"Damn right I do," he said aloud.
Killraven
Posts: 56
Joined: Sat Apr 26, 2014 2:09 pm
Guild: Battlemages

Re: Trial Log

Post by Killraven »

Part III: Knowledge of the Battlemage History and the Battlemage Motto. The most common version of this Test will be a series of questions posed to the applicant either all at once, or at intervals throughout the Trials. These will be recitation and interpretation of the Battlemage Motto, lessons learned from Battlemage History, and discerning actual Battlemage Lore from an erroneous tale made up by the tester. This Trial will also serve as the Knowledge Portion of the Runeguide application, if you have not already completed it.

It's funny how you forget something until you don't. Like the names of the Steeds Nok Twan and Arynessa and their significance. Like what Calril's Blade wass forged from. Like Benjuk's last name. Like why Daelan's Gauntlets are red. Like where that Lich Lord came from. These are facts, which any Student should be able to recite upon command, even if they haven't thought about them in a century or more. There's likely no audience to hear tales telled, and re-daggering a scroll to a wall where people might possibly read it is just about as sad a thought as I can think of.

So, I will deal with our motto.

Baek Wetton Nota En Tui.

"Your worth is gauged by none other than yourself."

In times before I believe that some people have taken this to mean that if only I can judge my own worth, then that somehow frees me from the judgment of others. That it places me outside your rules and ethics and morals and that you should really just shut up about it Karen. I tried to always examine it statistically, or tactically. Am I good/strong/fast/smart enough to win a fight? Should I undertake this quest? Should I allow this relationship to develop? It was, for me, a gauge of "Am I Good Enough?"

And the answer wass always "no."

I liked to believe that this drove me harder, but in fact it disabled me. If I wasn't good enough to be Guildmaster, then I later wasn't good enough to be a Baron, despite holding both of those titles at times. If I wasn't good enough to be a friend, how could I be a boyfriend or a husband, when people still wanted me to? My view of "good enough" was so dim that I missed out on....a lot. What titles I carried dictated my behavior. I always had to carry a gravitas with these titles, and I Didn't Have Any Fun At All while carrying them.

And I should have.

So wrapped up in being a good Guildmaster that I didn't enjoy forging new weapons and crafting these same Trials I'm putting myself through now. So wrapped up in being a good Baron that I didn't enjoy fixing the busted water main and building a beautiful fountain.

So wrapped up in being a good and respectable boyfriend or husband that I didn't enjoy having a girlfriend or wife.

So wrapped up in being a symbol that didn't think he could have any friends, no matter how hard people tried to be one to me.

I carry a lot of regret, these days

Rexpen once wrote that the best Battlemage is the one you are happiest being. And I think that, as always, Rex had the right of it, and that sentiment I think is closer to what the motto should really mean.

Someone asked me about what I got from all this, these accomplishments that I view and bemoan with such regret. And I guess that the answer is that the reward I got from being Killraven is that I got to be Killraven. I don't get titles or glory, I don't get heaven or hell. I get to fight, and I get to die. Sometimes I fall in battle. Sometimes I die hugely, bravely, saving the city I love from something that would destroy it. Sometimes it’s a small, ironic, unnoticed death — I die rescuing a child from a fire or tackling a frightened pickpocket or walking into some dumbass trap. I’ve learned... that it doesn’t matter what the story is, some things never change. Because even when they aren’t talking about me, they are. Because they’re talking about Killraven. He doesn’t compromise. He keeps his city and his Guild safe… Even if it’s safer by just one person… And he does not ever give in or give up.

And when he rises, sometimes it's in Terris, and sometimes it is elsewhere. And sometimes he gets a few years of quiet solitude until he is needed or until he needs to be needed again. But in the end, he is Killraven and he must do what He Must Do, no matter what the cost.

So he does.

That is my worth.
Killraven
Posts: 56
Joined: Sat Apr 26, 2014 2:09 pm
Guild: Battlemages

Re: Trial Log

Post by Killraven »

Part IV: Knowledge of the Runesword. This test consists of nothing more than demonstrating the ability to construct all six aspects of the Runesword and to release the spell each aspect contains.

Then, but also now.

He was standing in the Hall of Self-Improvement.

"The mind can overcome all physical disadvantages," he heard a dwarven Battlemage lecture several neophytes huddled around. She was the closest of several small groups discussing the use of magic to augment conventional skills. She nodded towards him as he approached.

Spellsword Elder Grenthak smiled as he looked at her in her splendid Dwarven Battlemage robes. They were a rich glowing deep blue color, shot with golden emblems of battle-axes, moons, stars and suns. She held a vicious war hammer in one hand as she explained exactly how she would enchant it to provide maximum damage against a fire dragon.

Waiting patiently for her to finish her lesson, sat quietly until its end, when she addressed him.

"Step forward Killraven. It is time for your Runesword quest" she said, motioning to him to take a seat.

"In the far east you will find a crypt. You should seek to gain entrance to this dark lair. I advise you to take other hearty sorts with you as the crypt is a dark and dangerous place."

She paused before continuing.

"In the dark crypt there is a coffin, and you should return with a splinter from it. Be warned that dark creatures live and lurk in that evil place."


But he already knew that. Kalan had ridden with him centuries ago, teaching him how to look deeper into the details of the world. He showed Killraven how to uncover the signs that had been hidden deep, but still available to those that knew how to look to guide the way for youngling Battlemages. He remembered a battle with an Ikunanax to claim the Key, and he remembered asking what was in the crypt when he at last finally found it.

"Only what you take with you," he was told.

Killraven remembered with perfect clarity his first battle with the Taklar Demon Spawn and his court. He had been afraid, and he had been alone, but he had learned to feel the Magick in the world around him and use it to make him stronger and faster. When it was done, he had made some comment about the fight being less difficult than he thought it would be.

He remembered also with perfect clarity his last battle with that swarm. Mostly because it had been that morning.

There was a ceremony, and a sigh, and a proud cry went up as Killraven attained the Runesword.

Break it, Kalan had told him. He had been horrified. He'd gone through so much to earn it, how could he just break it.

Trust me, Kalan had said. And he did.


"Break it," he said aloud, his hands moving deftly and almost too quick to watch. Changing and rearranging the runes until he was satsified.

Killraven fiddles with the items in his hands...
Killraven waves a Sword of Lightning and it begins to glow.
Killraven gestures towards himself
Small sparks begin shooting from Killraven's body


"One," he said.

Killraven fiddles with the items in his hands...
Killraven waves a Sword of Frozen Death and it begins to glow.
Killraven gestures towards himself
Specks of frost appear all over Killraven's body


"Two."

Killraven fiddles with the items in his hands...
Killraven waves a Sword of Inner Sight and it begins to glow.
Killraven gestures towards himself
Killraven sprouts tiny wings and begins to fly!


"Three."

Killraven fiddles with the items in his hands...
Killraven waves a Sword of Soothing Tones and it begins to glow.
Killraven gestures towards himself
Killraven is not damaged


"Four."

Killraven fiddles with the items in his hands...
Killraven waves a Sword of White Fire and it begins to glow.
Killraven gestures towards himself
Flickering flames appear around Killraven


"Five."

Killraven fiddles with the items in his hands...
Killraven waves a Runeswordand it begins to glow.
Killraven gestures towards himself
A hovering glowing shield appears in front of Killraven


"And six," he said quietly, hearing a quiet click in his mind as something fit back into it's proper place.

"You do our guild proud!" something whispered.

The spirit of Benjuk watches over us.

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