Summer time is here again and so are our adventurer perks. August 2018: – All non-subscribed players will have access to all subscription-based perks – All damage will be x1.5 of the normal average – All experience gained will be x2 of the normal average September 2018: – All damage… read more →
State of the Game post is available on the forums
Link to Forum Post Over the next six months we will begin rolling out a new crafting system that uses an entirely new system of items and skills. This will eventually replace the existing “mixture” system for most items (this will take some time). Skills: – New skills will be… read more →
Link to Forum Post * Bleeding and Poison are now standard game (de)buffs rather than a special case. This will allow us to do more with them. * RP Commands – commands that allow selected people to modify certain attributes (e.g. monsters, items) to aide in RP. This is given… read more →
Small content fixes. City / Temple tithing disabled These have not traditionally been used, so have been disabled. All percentages reset to zero. The feature is still in game but will not let you set a value. Temple titles have been changed to mirror the city system where the required… read more →
Email messages setflag messagemail yes / no only sent if sender is above level 20 Shop Potions purchased items with charges are more generous – i.e. instead of random charges (1-100%) it’s now random 66-100% of the max value. Lurk / Invis spell changed lurk and invis spells so you… read more →
Content: Minor fixes to the world. Game: Under the cover changes have been made to systems to support future content. For now you shouldn’t see any difference. * Loot Tables changed to be more flexible – drop rates and chaining tables together. * Examine system changed to be more flexible… read more →
Engine Changes: Number of characters per account increased to 9. Download the new V521 client to see the additional slots.