Forum Post Link General: 1. Fixes to some formatting for rooms to better standardize length and text consistency. This is an ongoing effort as we cleanup existing content. 2. Fix to the Forestry functionality to ensure that the appropriate axe is needed to chop down the trees. Forests: 1. Revamp… read more →
Forum Post Link Content and game fixes in The strength of various monsters with high room spell damage has been reduced. Wasp pacify changed to a stun and chance reduced. Creatures that are resistant to a spell will report it under Concentrate mode. “Concentrate Harder” added that reduces the output… read more →
Link to Forum Post Lands: Monk Guild changes Rangers / Monks – regained Soul summon spell Fire Giants – spawn rate decreased in parts of it Dark Elf Dragon Rider – adjusted but still mighty strong Monster Physical Immunities * Monsters immune to all physical damage readjusted to make them… read more →
Summer time is here again and so are our adventurer perks. August 2018: – All non-subscribed players will have access to all subscription-based perks – All damage will be x1.5 of the normal average – All experience gained will be x2 of the normal average September 2018: – All damage… read more →
1. Quests: Guild Entrance quests changed.
2. Guilds: New Warlocks’ Guild tower added.
3. Items: Corpses linked to shops/quests.
3. Groups: Fixes to known issues.
The 2015 State of the Game has questions asked by players and answered by the Legends of Terris operations team.
1. Groups: Complete overhaul to how groups work.
2. Shops: More customized bars and cafes through the lands.
3. Items: Stat updates on all items.
3. Azaal Dracons: Now set for Level 250-300+.
1. Riding Skill: Method of gaining/learning the skill has changed.
2. Shops: We have the ability to track what is happening in the shops to create a future economy.
3. Items: Stat updates on many landwide pieces of armor.
Upcoming Service Interruption on January 31, 2014!