August 2015 Update

Engine Changes:
  1. Pickpocket/Pickitem
        – Being Invisible or Hidden are no longer a requirement for using the pickpocket skill
        – If you are Invisible you have a higher chance of success
        – If you are Hidden then your chance of success remains as it is now, though it decreases the more monsters exist
        – If you are Visible then the chance of success decreases the more monsters exist more greatly
  2. Mounts
        – When describing a mount in a shop it will show you the entrance/exit text
        – When examining a mount it will show you the entrance/exit text
  3. Groups
        – Groups can now be extended over multple rooms
        – You must be in the same room to follow someone, but can then move off and still be in the group
        – GTELL: Will continue to work for the whole group
        – GROUP: Will continue to work for the whole group, however will show (M) before a name if they are missing
        – SPLIT <#>: Will continue to work for the whole group
        – SPLIT <#>: Can now be used by those people that are not leaders of the group
        – Group Spells: Will only work if in the same room
        – Group Experience: Will only work if in the same room
        – If someone in the group wanders off the leader will see: “ has separated from the group”
        – When returning to the same room after wandering off you will auto-follow that leader
        – If the group moves into a room you cannot follow into, you will be in the group but will not follow
  4. Rank Lists
        – Past staff characters will no longer appear on ranking lists
  5. Item Skill Level Names
        – We have changes the values and names for the ite skill levels
        – List: http://www.legendsofterris.com/wiki/index.php/Item_Skill_Levels
  6. Traps
        – These now have the ability to work on a time delay and not just entering a room
        – Ex. We can hit you with a cold trap every 60 seconds you stay in the Frozen Wastelands
  7. Skill: Skullduggery
        – When assassinating a monster the others in the room will gain slightly higher perception rankings
        – When assassinating a non-hostile the others in the room will gain even higher perception rankings
  8. Character Deletions
        – Password DELETEOK: Still used
        – This now marks the character for deletion once it is logged out (now automated on logout)
        – The general password will not be changed
        – To cancel the deletion repeat the DELETEOK command
  9. Monsters
        – Now can be set to trigger based upon an event/examine
  10. General
        – Fix for message when attempting to wear neckwear when something is already being worn

Content Changes:
  1. Item Stats
        – All weapons and armor have now had their stats, damage, and resistances updated
  2. Azaal Dracons
        – Updated names, descriptions, actions
        – Updated damage
        – Updated resistances
        – Added two “bosses”
        – Set for range 250-301 (means that Level 300 can fight these)
        – Not included: Rooms/Area not done yet
  3. Enchanters’ Guild
        – Typos fixed
        – Now teach Spells: Tongues, Comprehend Languages
  4. Thieves’ Guild
        – All mounts moved to a stable (south of the main guildhall)
        – Guild recall moved to the Guild Entrance Hall
        – Guid locker/bank moved to the Guild Treasure Room
        – Land locker moved to the Guild Bedchambers
        – Land bank moved to the Guild Lounge
  5. Assassins’ Guild
        – All mounts moved to a stable (northeast of the main guildhall)
  6. Temple of Dreams
        – Temple locker and bank set
  7. Temple of Light
        – Temple locker and bank set
  8. Item Types
        – Drink items will now be the item type of DRINK
        – Food items will now be the item type of FOOD
        – Gem items will now be the item type of GEMSTONE
        – Arcana items are no longer bought by every shop
        – Treasure items are no longer bought by every shop
  9. Shops
        – All bars and inns now have different shops (no more “copied” bars/cafes)
        – Many “buy” shops in Devardec are specific for that shop location now
        – Bars will no longer buy corpses