Early July Update [View all] Hello,
Below is information related to today's update, which only related to the game engine and not to content.
If there are any bugs found ple
May 24th Update [View all] Hello,
Below is information related to today's update. This only relates to the game engine and not to content.
If there are any bugs found plea
April 26th Update [View all] Hello,
Below is information related to today's update.
If there are any bugs found please visit (http://legendsofter ris.com/coding-opera tions/)
March 1st Update [View all] Hello,
Below is information related to today's update.
If there are any bugs found please visit (http://legendsofter ris.com/coding-opera tions/)
December Update [View all] Hello,
Below is information related to today's update.
If there are any bugs found please visit (http://legendsofter ris.com/coding-opera tions/)
Being Worked on Currently [View all] There have been some questions relating to the lack of a content update in October. Below is what we are working on, and because of the scope we have
Fixes Implemented [View all] Tonight you should see three fixes implemented.
G uarding Incidents
Sy mptoms: People would no longer become guarded when an attack is
Quick Fix Implemented [View all] Please see the below fixes that have recently been implemented.
1. Gambling: When betting and leaving a room you will not be stuck in "gambling" st
September Update [View all] Hello,
Below is information related to today's update. This has been a light month for content, however the next few months should see an uptick in
Upcoming Guild Emote/Innocents Offers [View all] Hello,
Over the next few months I will be working through the Patrons and GMs to review and update all Guild Emotes and Guild Innocents. This shoul
Bug Identified and Fixed [View all] Hello,
Due to a critical bug in one of our changes in the engine update we have reverted back to a cap existing on Spell Shops. It appears that som