This area is going to be reserved for the tails of adventures had by the
chosen few to detail the temple's penetration into Norland. These
accounts can be based upon real rp events taking place in the land in
which the temple was represented for what it stands by the one
submitting it. The stories can also be fictional stories writte to inspire
the order by example. Please make all submissions to
Soren Of Fire@aim.com
The Hidden Isles History
When the great Wyrm fell and created the vast mountain range called the
Wyrm Spine Mountains, it also had a dramatic is less well documented
effect
on the wilderness to the north. A large section of the west coast
was separated
from the mainland, the drop in the coastline caused the
massive flooding that
lead to the formation of Moorwaine swamp, now
home to lizardmen and other
swamp beasts. /p>
As for the section of the coast that fell away, it was the original home
of the sprites and under the power of Tariel, Goddess of the Sprites and
thus it
was saved from instant destruction. Instead, the sections of land
were broken
up and scattered across the oceans and wrapped in fairy
mists and volcanic
fog brought on by the great volcanic activity caused
by the split of the continent.
Several Voyages were sent to chart the region of unexplored seas by
both the
Cities of Devardec and Tranos, but few returned, some of those
that did spoke of sprites
and magical powers, the ramblings of rum
riddled sailors or fear eyed adventurers.
Around the year 34 of the modern Devardec Calendar the first of the isle
finally
emerged form it's shroud of fog, it was quickly seized on by the
sea traders of Tranos, eager for an isle to store cargo and contraband
beyond the reach of any cities
laws.
Pirates hid in coves scattered about the coast of Norland, trying to
capture ships
from both Tranos and Devardec. The discovery of Twilight
by Pirates gave them a
port from which the Devardec-Tranos ship paths
could easily be interrupted.
The Isle soon began to build as word spread
throughout the alleys of Norland.
Outlaws flocked to the Island and began construction of a tunnel to the
sewer
systems of Norland in order to obtain a new method of entry to
the city of Devardec,
avoiding its fortified and well-guarded gates.
However, the expansion and growing
prosperity of Twilight was to be
cut short by a devastating plague in the year 67.
Some claim the plague was the work of the gods, for the pirates where
approached
on several occasions by Vagma and Zir who wished to gain
control of the area and it was well known that Alvogyl, as Guardian of
Devardec, was not happy with the actions of the Outlaws of Twilight. All
tried to control the isle to some extent yet all three failed to change it's
ways beyond that of cut throats, vagabonds and outlaws.
This plague was one of the most contagious and fatal in modern
Terrisian history.
Striking down young, old, weak and strong. Each died
screaming out the names of the three immortals who had visited the
isle, unable to place the blame upon a particular one.
There were several attempts to return to the city in the years following
the
outbreak, but the plague remained and claimed all who traveled
there. With time,
the legend of Twilight was forgotten and the seas that
surrounded it were noted
to be a graveyard for ships attempting to
cross but able to be avoided.