Charter of the Rogues Guild

The purpose of this charter is to welcome the newer members to our family and to tell you a little about what it means to be a Rogue. Quite a few things will be explained below, such as: the current systems of the guild ranks, the different positions that you may be able to occupy in the guild, how to scamper about on the rooftops of Devardec, and a few other juicy tidbits. In the following are some important rules and general guidelines. The Rogues' Guild is full of all sorts, and so pretty much anything goes. However, if you use your common sense and try not to annoy too many people, you shall fit in well. 

So, what does it mean to be a Rogue? Well, Rogues are the defenders of the common people. They are a carefree, hearty folk who live to help others while, in some cases, benefiting them as well. Furthermore, for the most part, Rogues are a happy-go-lucky kind of people who love a good adventure story, hunting parties, getting drunk, or a tall tale. They are the Masters and Mistresses of the rooftops, and the dwellers of the alleyways and dark places of Devardec. Rogues are masters of Stealth, Deception, and Silence. They are lovers of the land, their city, and are often seen as the underdogs of the realm. 

The purpose of the Rogue's Guild is mainly interaction and cooperation with other guilds of the realm. Although the class of Thieves is what mainly populates the Rogue's Guild, we have a great variety of other classes and races that walk these halls: Rangers, Battlemages, Fighters, Monks, Sorcerers, and even Berserkers. We cannot, at any time, forget the importance of the other classes like the hard-hitting Warriors, the kind Shamans, and the Mages of old. Just as they cannot forget the effectiveness of our surprise attacks from the shadows, stealthy movements throughout the land, our ability to coat weapons with poison, and pick the locks on doors and chests. We encourage the involvement of different classes in hunting and exploring parties. 

Tithing benefits the guild an incredible amount. It allows Guild Officers to buy guild luck. These things, you will find, are quite nice, and in turn benefit you. You will also find a great deal of reward for yourself from guild tithing and gaining guild ranks within the land. Mainly, these include greater respect in the guild, along with titles and items such as mounts, armour, and weapons. You can check your guild level status by typing GS or GUILDSTATS. The people with the fifteen highest guild ranks in the Guild can be viewed by typing GUILDRANK. Also, the list of the different guild level titles can be viewed by typing GUILDTITLES.

Guild Mounts: 

There are currently three guild mounts: the Panther, the Grey Wolf, and the Sly Weasel. Both panther and wolf are sold in our main guild shop, and the weasel is obtained by quest upon reaching the guild rank of twenty-five, and the completion of other requirements. The panther is a little more expensive than the wolf, but they are both very good mounts. For those who do not wish to or cannot pay all of the gold for a mount, one may be purchased through the spending of points (see the points system later in this document).

Guild Items:

You gain points through guildleveling, participating in events, and contributing to programs, among other ways. You may spend points on many different awards. See the document "Guild Points/Awards System" for further detail, as the system takes some explanation. You are also eligible for the following quest for items when you reach the minimum required criteria:

  • Black full plate armour: glevel 60 and age 30 
  • Tri-bladed Black Sword: Mentored, Age of 20 and Guild level of 30
  • For a complete list of the Prize Points setup, click here 

Titles:

Titles can only be given out by the Guild Master of the guild that you belong to. Titles are given out as early as guild level one; you simply have to ask the Guild Master for a title (in a rather polite way). However, below guild level twenty, your title goes along with the guild rank you currently have. For example, a person who is guild level five and wants a guild title will be given its level equivalent - Roof Runner. Please do not ask for your title to be changed every time you attain a new guild rank. Although we are a small guild, if each member did this, it would become tedious. Try to find a title that you like and then ask for it to be changed. After you reach guild level 19, you can choose virtually any title you desire (although some boundaries are imposed for the sake of taste, decency, and non-offensiveness). It has also been known for special titles to be given out before the guild level of 19 is attained. This happens when the Guild Master or Guild Lieutenant spots a fellow Rogue doing something worthwhile for the guild, a fellow member, or anyone else that inhabits Terris. If you are spotted contributing above the norm, you will be approached by the GM and asked which title you would like. We cannot be everywhere to spot your good work, but we know where you are, and our training assists us in the art of not being detected. Sometimes we do keep tabs on you (some of us are very sneaky)! 
Furthermore, a suffix or title behind your name will also be bestowed for excellent role-play or whatnot. However, if you are a follower of temple, this title line will not be touched or changed without consent from your Immortal or Temple Leader. 

The following titles have been retired, in honor of Rogues who have left us, or Rogues who have contributed in someway to our guild, either in the form of Dedication as a Guild Officer, or Long Standing Service as a Rogue.

Uncle, in honor of Artful_dodger 
Grandma, in honor of Kheryn 
Sheepkiller, in honor of Arabin 
Prince of Hearts, in honor of Jaimie 
Mr. , in honor of Silk 
Beer Fairy, in honor of Lypquinsi 
Rogue Cartographer, in honor of D'kemp 
Sherlock, in honor of Smagus 
Rogue Jedi, in honor of Greta 
The Showstopper, in honor of Stormknight 
The Undertaker, in honor of Gunna-Kill-Ya 
Inconsequential, in honor of Crun 
Serpent of Eden, in honor of Mordorith 
Prince of Darkness, in honor of Lusipher 
Eyes without a face, in honor of Ekkasia 
Master of Sails, in honor of Shorn 
Rogue Oracle, in honor of Julienne 
Devil's Advocate, in honor of Spindal 
Guild Lush, in honor of Casee 
Lady of the Rogues, in honor of Feya 

Guild Locker:

The guild locker is storage for specific guild awards. It is in NO WAY your personal storage bin if your own locker is full. Once an item is lockered only the GM or a GL can remove it. To view the contents of the guild locker use the SHOW GUILDLOCKER command.

Rules of the Guild: 

  • You are expected to follow all Terris rules. 
  • There is no killing of innocents in the guild. What you do outside of guild property is your business, but anyone caught killing an innocent within the guild, its roof, in outposts, or any other guild area will be punished. 
  • There is NO dropping of guild items. Any item found in the guild is for the guild, that simple. If everyone were supposed to have the item then the shop it is in would be available to everyone. If there is a shop in another place where the item could be gotten, let the person get it there. Anyone caught dropping guild items will be dealt with accordingly. 
  • Any item from the awards sheet is for you, not for anyone else. If you earn something then it's yours. If you give it to someone else it becomes forfeit. This goes for black mithril items as well as the weapons and special items. 
  • Respect is a must: you will respect every Immortal, Hero, GO, and fellow guild mate. You do not have to agree with them, but disrespect will not be tolerated. Those that show disrespect to others will be dealt with (probably by the immortal you disrespected). 
  • The guild message boards are an IC place and an extension of the guild and game. All of the following rules and punishments apply there as well. 

Punishments

  • Guild Probation 
  • Disfavour from the Immortals 
  • Removal from the guild. This will result in the losing of all guild skills and items. 

(Punishment does not necessarily go in this order; any of the three are possible). 

Assassination 

The Teaching of Assassination outside of the Guild is Prohibited. 

First Offense, will result in the removal of the skill from the person learning, and Guild Probation for the Teacher.

Second Offense, will result in Removal of the skill from the person learning, removal of the skill from the Teacher, as well as Guild Probation and Heavy disfavour from the Heavens for the teacher.

Third Offense, will result in the removal of the skill from the person learning, removal of the skill from the Teacher, heavy disavour, and Removal from the Guild.

Just because someone is born with Assassination skill does not mean they have the right to learn it. If a Gnome wishes not to join the Rogues, Assassins, or Thieves, then it is there loss they cannot learn to Assassinate. If they want to learn it bad enough, let them find the Halls of Antiquities.

Use of the Guild Ring:

The Rogue's Guild Ring is what distinguishes you from the members of other guilds. The guild ring has many uses. You may notice other Rogues are busy scurrying around the city of Devardec, scaling the different walls and shadows. The item that enables them to do this is the Rogue's Guild Ring, which is sold in the main guild shop. It is fairly inexpensive and extremely useful. Rogues can climb the walls of the City of Devardec just as the Thieves can climb on the walls of Tranos. If you do not use the walls and rooftops of the city, you are missing pretty much half of the guild! You can climb the walls at different spots by using the CLIMB WALL command. You can start out pretty much at the Center Plaza of Devardec or outside of the guild at Fink the Tutor. You are able to climb wherever there is a spot to go down, with the exception of the Sun Palace (go nw then climb wall). The guild ring also has the power of the guild recall spell. When it is activated, the ring will transport you through space and time back to the recall area within the guild. It can be used only one time before it crumbles to dust, and you must purchase a new one. Always having a guild ring on your finger or in your pack is recommended.

Different Positions of the Guild: 

There are mainly three (3) positions available within the guild. Those who wish to help out with the younger folk and those that have retired. 

  • Rogue GL's or Lieutenants - GL's are elected positions in the guild. They do a great deal of work for the guild. This is a very important, complicated, and stressful position. They can be seen shouting, or you can look and see who they are by typing GS or GUILDSTATS. It will display the current GL's of the guild. 
    ** Current GLs: Venis, Otto 
  • Rogue Guildmaster - This is the highest elected office a Rogue can achieve. Only one person can occupy this position at a time. They give titles, and do a great deal of work for the guild. This is a very important, complicated, and stressful position. 
    ** The Current GM is Fonzie 
  • Rogue Elders - These are retired GL's, GM's, or old Rogues that are consulted on certain guild matters. They are the older and more experienced Rogues who have dedicated a great deal of time to the guild, and as such have been given honorary positions. 

Also, there are two positions filled by Divinities that aid the Guild:

  • Guild Patron - The Guild Patron is an immortal who assists the Guild is many ways and acts as our liaison with the Heavens. There is only ever one Patron at a time. 
    ** The Current Patron is Silk 
  • Guild Hero/ine - The Guild Hero/ine acts with the Patron and the GOs to assist the Guild in many ways. 
    ** We currently have no Guild Hero 

Updated Day 11 of Awakenings of Year 303 by Fonzie 

 

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