The Guilds of Terris

The guild system of Terris helps to bind people together. 

Each guild has a guild house; these are special locations that only guild members can enter and inside which the guild's own group of tutors teach skills to young members to help further them in their adventures, as well as provided them with armour and equipment to see them safe. 

The leaders of each guild are mortal players that run the guild and are overseen with Patronage by those in the heavens. 

Membership in a guild usually requires the completion of some quest. 

Search the land and ask guild members about a guild you are interested in joining.

The following Guilds are available to join:

Fighting Guilds Scouting Guilds Magical Guilds Spiritual Guilds

The Knights Guild

The Warriors Guild

The Barbarians Guild

The Battlemages Guild

The Assassins Guild

The Thieves Guild

The Rogues Guild

The Rangers Guild

The Wizards Guild

The Warlocks Guild

The Enchanters Guild

The Druids Guild

The Monks Guild

The Brotherhood

(Click on any link to be taken to that Guilds website)

Other Guilds of note:

Other Guilds

The Adventurers Guild

The Merchants Guild

For more information, please see the Guild Forums on the Legends of Terris Message Board. 

 

Location: Home > Communities of Terris > Guilds

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