The Guilds of Terris


The guild system of Terris helps to bind people together. Each guild has a main guild house that are located in the cities or hidden in the wildlands; these are special locations that only guild members can enter. Inside these guild houses are a group of tutors that can teach skills to young members to help further them in their adventures, as well as provided them with armor and equipment to see them safe.

The leaders of each guild are mortal players selected to run the guild. There can be anywhere from two to five mortals that run the guild's day-to-day operations. Each of the guilds are overseen with Patronage by those in the heavens.

Fighting
Scouting
Magic
Spiritual
Barbarians' Guild

Knights' Guild

Warriors' Guild
Assassins' Guild

Rangers' Guild

Rogues' Guild

Thieves' Guild
Druids' Guild

Enchanters' Guild

Warlocks' Guild

Wizards' Guild
Battlemages' Guild

The Brotherhood

Monks' Guild


There are other guilds in the land. Some can be joined and others have membership requirements that none have yet met:
The Adventurers' Guild - All mortals are welcome to join this guild and still be a member of another.
The Merchants' Guild - While many have dealing with this guild, none have been allowed to join it.
The Runecrafters' Guild - Only an empty guildhouse has been found. There are no known members of this guild.
The Woodcutters' Guild - Based in Witchfalls, they are not open for new membership.


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